diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp index 0848272..5de9b16 100644 --- a/source/code/HelpGamepadState.cpp +++ b/source/code/HelpGamepadState.cpp @@ -93,6 +93,7 @@ void HelpGamepadState::Draw(SDL_Renderer* target) { SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298); SDL_RenderDrawLine(target, 100, 210, 100, 400); moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center); + //Push lines SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105); SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90); @@ -100,8 +101,10 @@ void HelpGamepadState::Draw(SDL_Renderer* target) { SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110); SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90); pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); + //Back lines SDL_RenderDrawLine(target, 625, 168, 800, 168); - SDL_RenderDrawLine(target, 800, 158, 800, 168); + SDL_RenderDrawLine(target, 800, 158, 800, 195); + SDL_RenderDrawLine(target, 490, 195, 800, 195); backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); SDL_RenderDrawLine(target, 625, 241, 900, 241); SDL_RenderDrawLine(target, 663, 207, 900, 207);