commit 8283ed72
Fixed a bug were the mouse click would be counted double if a menu was opened with gamepad or keyboard and closed with the mouse
Changed files
| M | source/code/MenuSystem.cpp before |
diff --git a/source/code/MenuSystem.cpp b/source/code/MenuSystem.cpp
index b895675..f183ab7 100644
--- a/source/code/MenuSystem.cpp
+++ b/source/code/MenuSystem.cpp
@@ -356,6 +356,7 @@ void Menu::ProcessInput(const SDL_Event& event, bool& processed) {
}
if (isConfirmEvent(event)) {
+ bMouseUp = false;
if (marked < (int)buttons.size()) {
buttons.at(marked)->doAction();
if (buttons.at(marked)->isPopOnRun()) {