diff --git a/Game/data/sprites/blockattack1.sprite b/Game/data/sprites/blockattack1.sprite index 69c9942..a1511bb 100644 --- a/Game/data/sprites/blockattack1.sprite +++ b/Game/data/sprites/blockattack1.sprite @@ -127,15 +127,6 @@ "number_of_frames" : 1, "frame_time" : 1 }, -"blue" : { - "texture" : "blue", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, "board_back_back" : { "texture" : "board_back_back", "topx" : 0, @@ -379,24 +370,6 @@ "number_of_frames" : 1, "frame_time" : 1 }, -"green" : { - "texture" : "green", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, -"grey" : { - "texture" : "grey", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, "i_check_box_area" : { "texture" : "i_check_box_area", "topx" : 0, @@ -514,24 +487,6 @@ "number_of_frames" : 1, "frame_time" : 1 }, -"purple" : { - "texture" : "purple", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, -"red" : { - "texture" : "red", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, "smileys0" : { "texture" : "smileys0", "topx" : 0, @@ -576,24 +531,6 @@ "width" : 50, "number_of_frames" : 1, "frame_time" : 1 -}, -"turkish" : { - "texture" : "turkish", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 -}, -"yellow" : { - "texture" : "yellow", - "topx" : 0, - "topy" : 0, - "height" : 50, - "width" : 50, - "number_of_frames" : 1, - "frame_time" : 1 } } diff --git a/source/code/main.cpp b/source/code/main.cpp index 6f9fb8e..ea571dd 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -111,13 +111,13 @@ static void PhysFsCreateFolders() { //Load all image files to memory static int InitImages(sago::SagoSpriteHolder& holder) { - bricks[0] = holder.GetSprite("blue"); - bricks[1] = holder.GetSprite("green"); - bricks[2] = holder.GetSprite("purple"); - bricks[3] = holder.GetSprite("red"); - bricks[4] = holder.GetSprite("turkish"); - bricks[5] = holder.GetSprite("yellow"); - bricks[6] = holder.GetSprite("grey"); + bricks[0] = holder.GetSprite("block_blue"); + bricks[1] = holder.GetSprite("block_green"); + bricks[2] = holder.GetSprite("block_purple"); + bricks[3] = holder.GetSprite("block_red"); + bricks[4] = holder.GetSprite("block_turkish"); + bricks[5] = holder.GetSprite("block_yellow"); + bricks[6] = holder.GetSprite("block_grey"); bomb = holder.GetSprite("block_bomb"); backgroundImage = holder.GetSprite("background"); bHighScore = holder.GetSprite("b_highscore");