git repos / blockattack-game

commit 92ec708e

sago007 · 2016-06-13 16:50
92ec708e7c16c42a7f9197a0e7c6c72aed5931fb patch · browse files
parent 094b2dfe907eb2364820e2b3948eab1009004323

Use the constants instead of hardcoded strings

Changed files

M source/code/MenuSystem.cpp before
diff --git a/source/code/MenuSystem.cpp b/source/code/MenuSystem.cpp index be3a5e3..4656f15 100644 --- a/source/code/MenuSystem.cpp +++ b/source/code/MenuSystem.cpp
@@ -95,11 +95,12 @@ void Button::drawToScreen() {
//cout << "Painting button: " << label << " at: " << x << "," << y << "\n";
#endif
if (marked) {
- spriteHolder->GetSprite("menu_marked").Draw(screen, SDL_GetTicks(), x, y);
+ spriteHolder->GetSprite(menu_marked).Draw(screen, SDL_GetTicks(), x, y);
}
else {
- spriteHolder->GetSprite("menu_unmarked").Draw(screen, SDL_GetTicks(), x, y);
+ spriteHolder->GetSprite(menu_unmarked).Draw(screen, SDL_GetTicks(), x, y);
}
+
gfx->thefont->draw(screen, x+gfx->xsize/2,y+gfx->ysize/2-gfx->thefont->getHeight("%s", label.c_str())/2, NFont::CENTER, "%s", label.c_str());
}