diff --git a/source/code/main.cpp b/source/code/main.cpp index 91ef68f..61af457 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -1287,7 +1287,7 @@ private: sBoard = SDL_DisplayFormat(backBoard); } //Draws all the bricks to the board (including garbage) - void PaintBricks() + void PaintBricks() const { for (int i=0; ((i<13)&&(i<30)); i++) for (int j=0; j<6; j++) @@ -1386,7 +1386,7 @@ private: } //Paints the bricks gotten from a replay/net package - void SimplePaintBricks() + void SimplePaintBricks() const { /* * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling diff --git a/source/code/mainVars.hpp b/source/code/mainVars.hpp index cec0b4b..704756b 100644 --- a/source/code/mainVars.hpp +++ b/source/code/mainVars.hpp @@ -196,7 +196,7 @@ unsigned long int currentTime; //contains the current time, so we don't cal static int xsize = 1024; static int ysize = 768; -static int bsize = 50; +static const int bsize = 50; //Stores the players names (way to long, but at least no buffer overflows (max length is 16 for display reasons)) char player1name[30];