commit ac4a9268
Fixed some problems with scons and made RETURN return to the new menu system
git-svn-id: https://blockattack.svn.sourceforge.net/svnroot/blockattack/trunk@131 9d7177f8-192b-0410-8f35-a16a89829b06
Changed files
| M | source/code/SConscript before |
| M | source/code/main.cpp before |
diff --git a/source/code/SConscript b/source/code/SConscript
index 8ec1095..3819904 100644
--- a/source/code/SConscript
+++ b/source/code/SConscript
@@ -6,20 +6,22 @@ Import('*')
# Sources #
src = Split("""main.cpp
highscore.cpp
-Libs/NFont.c
+Libs/NFont.cpp
ReadKeyboard.cpp
joypad.cpp
listFiles.cpp
replay.cpp
stats.cc
common.cc
-CppSdl/CppSdlImageHolder.cpp
-CppSdl/CppSdlException.cpp""")
+MenuSystem.cc
+menudef.cpp
+CppSdlImageHolder.cpp
+CppSdlException.cpp""")
# Modify Build Environment #
env.ParseConfig('sdl-config --cflags --libs')
env.Append(CPPDEFINES = [('SHAREDIR', '\\"$sharedir\\"')])
-env.Append(LIBS = ['SDL', 'enet','SDL_image','SDL_mixer','physfs'])
+env.Append(LIBS = ['SDL', 'enet','SDL_image','SDL_mixer','SDL_ttf','physfs'])
env.Append(LIBPATH = ['/usr/lib'])
# Compile Executable #
diff --git a/source/code/main.cpp b/source/code/main.cpp
index 039db65..27bccf4 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -4018,7 +4018,7 @@ void runGame(int gametype) {
if ( event.type == SDL_KEYDOWN )
{
- if ( event.key.keysym.sym == SDLK_ESCAPE )
+ if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
{
if (showOptions)
{