diff --git a/source/code/main.cpp b/source/code/main.cpp index a7b4315..3d8c0d7 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -60,6 +60,7 @@ http://blockattack.net #include "puzzlehandler.hpp" #include "stageclearhandler.hpp" #include +#include //if SHAREDIR is not used we look in current directory #ifndef SHAREDIR @@ -1423,6 +1424,7 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* th else { NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() ); } + } strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap()); NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str()); @@ -1860,8 +1862,7 @@ int main(int argc, char* argv[]) { //Init SDL if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { - cerr << "Unable to init SDL: " << SDL_GetError() << endl; - exit(1); + sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError()); } TTF_Init(); atexit(SDL_Quit); //quits SDL when the game stops for some reason (like you hit exit or Esc) @@ -1979,15 +1980,6 @@ int main(int argc, char* argv[]) { } } -#if NETWORK - Config::getInstance()->setDefault("portv4","42200"); - strcpy(serverAddress, "192.168.0.2 \0"); - if (configSettings->exists("address0")) { - strcpy(serverAddress, " \0"); - strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1); - } -#endif - if (singlePuzzle) { xsize=300; ysize=600; @@ -2631,9 +2623,6 @@ int runGame(int gametype, int level) { //Once evrything has been checked, update graphics DrawEverything(xsize,ysize,&theGame,&theGame2); SDL_GetMouseState(&mousex,&mousey); - //Remember mouse placement - oldMousex = mousex; - oldMousey = mousey; //Draw the mouse: mouse.Draw(screen, SDL_GetTicks(), mousex, mousey); SDL_RenderPresent(screen);