commit c9dd376f
Startet to look at that gettext thing
git-svn-id: https://blockattack.svn.sourceforge.net/svnroot/blockattack/trunk@129 9d7177f8-192b-0410-8f35-a16a89829b06
Changed files
| M | source/code/MenuSystem.cc before |
| M | source/code/NetworkThing.hpp before |
| M | source/code/common.h before |
| M | source/code/main.cpp before |
| M | source/code/menudef.cpp before |
diff --git a/source/code/MenuSystem.cc b/source/code/MenuSystem.cc
index 2bed47f..2787732 100644
--- a/source/code/MenuSystem.cc
+++ b/source/code/MenuSystem.cc
@@ -165,7 +165,7 @@ Menu::Menu(SDL_Surface **screen)
this->screen = *screen;
buttons = vector<Button*>(10);
isSubmenu = true;
- exit.setLabel("Back");
+ exit.setLabel( _("Back") );
}
Menu::Menu(SDL_Surface **screen,bool submenu)
@@ -174,9 +174,9 @@ Menu::Menu(SDL_Surface **screen,bool submenu)
buttons = vector<Button*>(0);
isSubmenu = submenu;
if(isSubmenu)
- exit.setLabel("Back");
+ exit.setLabel( _("Back") );
else
- exit.setLabel("Exit");
+ exit.setLabel( _("Exit") );
}
Menu::Menu(SDL_Surface** screen, string title, bool submenu) {
@@ -185,9 +185,9 @@ Menu::Menu(SDL_Surface** screen, string title, bool submenu) {
isSubmenu = submenu;
this->title = title;
if(isSubmenu)
- exit.setLabel("Back");
+ exit.setLabel(_("Back") );
else
- exit.setLabel("Exit");
+ exit.setLabel(_("Exit") );
}
void Menu::run()
diff --git a/source/code/NetworkThing.hpp b/source/code/NetworkThing.hpp
index 0aa53d8..0dc1574 100644
--- a/source/code/NetworkThing.hpp
+++ b/source/code/NetworkThing.hpp
@@ -134,6 +134,7 @@ public:
server = enet_host_create (& address /* the address to bind the server host to */,
1 /* allow up to 1 clients and/or outgoing connections */,
+ 4 /* allow 4 channels to be used */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (server == NULL)
@@ -163,6 +164,7 @@ public:
ntDisconnect();
client = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
+ 4 /* allow 4 channels to be used */,
0 /* Unlimited downstream bandwidth */,
0 /* Unlimted upstream bandwidth */);
@@ -173,7 +175,7 @@ public:
else
{
/* Initiate the connection, allocating the four channels 0 and 1 and 2 and 3. */
- peer = enet_host_connect (client, & address, 4);
+ peer = enet_host_connect (client, & address, 4,0);
if (peer == NULL)
{
diff --git a/source/code/common.h b/source/code/common.h
index e879a8e..0a2e2eb 100644
--- a/source/code/common.h
+++ b/source/code/common.h
@@ -45,12 +45,17 @@ Copyright (C) 2008 Poul Sander
#include <fstream>
#include <map>
#include <stdlib.h>
+#include <libintl.h>
+#include <boost/format.hpp>
#ifdef WIN32
#include "windows.h"
#include "shlobj.h"
#endif
+#define _(String) gettext (String)
+
using namespace std;
+using boost::format;
struct commonTime{
unsigned int days;
@@ -63,6 +68,7 @@ string itoa(int num) __attribute__((const));
string getPathToSaveFiles() __attribute__((pure));
+
/**
* str2int parses a string and returns an int with the value of the string.
* if the string is not an int then 0 is returned instead of throing an error
diff --git a/source/code/main.cpp b/source/code/main.cpp
index d7fd026..64bada2 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -74,7 +74,13 @@ Copyright (C) 2008 Poul Sander
#define SHAREDIR "."
#endif
+#ifndef LOCALEDIR
+#define LOCALEDIR SHAREDIR"/locale"
+#endif
+#ifndef PACKAGE
+#define PACKAGE "blockattack_roftb"
+#endif
//enet things
#if NETWORK
@@ -646,10 +652,10 @@ static int InitImages()
nf_standard_small_font.setDest(screen);
NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
nf_scoreboard_font.setDest(boardBackBack);
- nf_scoreboard_font.draw(370,148,"Score:");
- nf_scoreboard_font.draw(370,197,"Time:");
- nf_scoreboard_font.draw(370,246,"Chain:");
- nf_scoreboard_font.draw(370,295,"Speed:");
+ nf_scoreboard_font.draw(370,148,_("Score:") );
+ nf_scoreboard_font.draw(370,197,_("Time:") );
+ nf_scoreboard_font.draw(370,246,_("Chain:") );
+ nf_scoreboard_font.draw(370,295,_("Speed:") );
//Loads the sound if sound present
@@ -1922,8 +1928,8 @@ void DrawHighscores(int x, int y, bool endless)
{
MakeBackground(xsize,ysize);
DrawIMG(background,screen,0,0);
- if (endless) nf_standard_blue_font.draw(x+100,y+100,"Endless:");
- else nf_standard_blue_font.draw(x+100,y+100,"Time Trial:");
+ if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
+ else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
for (int i =0;i<10;i++)
{
char playerScore[32];
@@ -1955,9 +1961,9 @@ void DrawStats()
DrawIMG(background,screen,0,0);
int y = 5;
const int y_spacing = 30;
- NFont_Write(screen, 10,y,"Stats");
+ NFont_Write(screen, 10,y,_("Stats") );
y+=y_spacing*2;
- NFont_Write(screen, 10,y,"Chains");
+ NFont_Write(screen, 10,y,_("Chains") );
for(int i=2;i<13;i++)
{
y+=y_spacing;
@@ -1966,43 +1972,43 @@ void DrawStats()
NFont_Write(screen, 300,y,numberAsString.c_str());
}
y+=y_spacing*2;
- NFont_Write(screen, 10,y,"Lines Pushed: ");
+ NFont_Write(screen, 10,y,_("Lines Pushed: ") );
string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
NFont_Write(screen, 300,y,numberAsString.c_str());
y+=y_spacing;
- NFont_Write(screen, 10,y,"Puzzles solved: ");
+ NFont_Write(screen, 10,y, _("Puzzles solved: ") );
numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
NFont_Write(screen, 300,y,numberAsString.c_str());
y+=y_spacing*2;
- NFont_Write(screen, 10,y,"Run time: ");
+ NFont_Write(screen, 10,y, _("Run time: ") );
commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
y+=y_spacing;
- NFont_Write(screen, 10,y,((string)("Days: "+itoa(ct.days))).c_str());
+ NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
y+=y_spacing;
- NFont_Write(screen, 10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
+ NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
y+=y_spacing;
- NFont_Write(screen, 10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
+ NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
y+=y_spacing;
- NFont_Write(screen, 10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
+ NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
y-=y_spacing*4; //Four rows back
const int x_offset3 = xsize/3+10; //Ofset for three rows
- NFont_Write(screen, x_offset3,y,"Play time: ");
+ NFont_Write(screen, x_offset3,y, _("Play time: ") );
ct = TimeHandler::getTime("playTime");
y+=y_spacing;
- NFont_Write(screen, x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
+ NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
y+=y_spacing;
- NFont_Write(screen, x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
+ NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
y+=y_spacing;
- NFont_Write(screen, x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
+ NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
y+=y_spacing;
- NFont_Write(screen, x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
+ NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
const int x_offset = xsize/2+10;
y = 5+y_spacing*2;
- NFont_Write(screen, x_offset,y,"VS CPU (win/loss)");
+ NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
for(int i=0;i<7;i++)
{
y += y_spacing;
@@ -2050,7 +2056,7 @@ void OpenScoresDisplay()
DrawIMG(bNext,screen,nextX,nextY);
//Draw page number
- string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
+ string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
SDL_Delay(10);
@@ -2535,10 +2541,10 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *th
strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
if (theGame->GetAIenabled())
- NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"CPU");
+ NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
else
if (editorMode)
- NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"Playing field");
+ NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
else
if (!singlePuzzle)
NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
@@ -2634,21 +2640,21 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *th
//Write the keys that are in use
int y = theGame2->GetTopY()+400;
- NFont_Write(screen, theGame2->GetTopX()+7,y,"Movement keys:" );
+ NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
- NFont_Write(screen, theGame2->GetTopX()+7,y+120,("Switch: "+getKeyName(keySettings[0].change) ).c_str() );
+ NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
if(theGame->isPuzzleMode())
- NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Restart: "+getKeyName(keySettings[0].push) ).c_str() );
+ NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
else
- NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Push line: "+getKeyName(keySettings[0].push) ).c_str() );
+ NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
}
else
DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
if (theGame2->GetAIenabled())
- NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,"CPU");
+ NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
else
NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
if (theGame2->isTimeTrial())
@@ -2784,7 +2790,7 @@ int PuzzleLevelSelect()
DrawIMG(background, screen, 0, 0);
DrawIMG(iCheckBoxArea,screen,xplace,yplace);
- NFont_Write(screen, xplace+12,yplace+2,"Select Puzzle");
+ NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
//Now drow the fields you click in (and a V if clicked):
for (int i = 0; i < nrOfPuzzles;i++)
{
@@ -2911,7 +2917,7 @@ int StageLevelSelect()
//nowTime=SDL_GetTicks();
DrawIMG(background, screen, 0, 0);
DrawIMG(iCheckBoxArea,screen,xplace,yplace);
- NFont_Write(screen, xplace+12,yplace+2,"Stage Clear Level Select");
+ NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
for (int i = 0; i < nrOfStageLevels;i++)
{
DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
@@ -2969,20 +2975,20 @@ int StageLevelSelect()
if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
{
overLevel +=j;
- string scoreString = "Best score: 0";
- string timeString = "Time used: -- : --";
+ string scoreString = _("Best score: 0");
+ string timeString = _("Time used: -- : --");
if(stageScores.at(overLevel)>0)
- scoreString = "Best score: "+itoa(stageScores[overLevel]);
+ scoreString = _("Best score: ")+itoa(stageScores[overLevel]);
if(stageTimes[overLevel]>0)
- timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
+ timeString = _("Time used: ")+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
NFont_Write(screen, 200,200,scoreString.c_str());
NFont_Write(screen, 200,250,timeString.c_str());
overLevel;
}
- string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
+ string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
NFont_Write(screen, 200,600,totalString.c_str());
//DrawIMG(mouse,screen,mousex,mousey);
@@ -3006,13 +3012,13 @@ int startSingleVs()
MakeBackground(xsize,ysize);
DrawIMG(changeButtonsBack,background,xplace,yplace);
- NFont_Write(background, xplace+10,yplace+10,"1 : Very Easy");
- NFont_Write(background, xplace+10,yplace+40,"2 : Easy");
- NFont_Write(background, xplace+10,yplace+70,"3 : Below Normal");
- NFont_Write(background, xplace+10,yplace+100,"4 : Normal");
- NFont_Write(background, xplace+10,yplace+130,"5 : Above Normal");
- NFont_Write(background, xplace+10,yplace+160,"6 : Hard");
- NFont_Write(background, xplace+10,yplace+190,"7 : Hardest");
+ NFont_Write(background, xplace+10,yplace+10,_("1 : Very Easy") );
+ NFont_Write(background, xplace+10,yplace+40,_("2 : Easy") );
+ NFont_Write(background, xplace+10,yplace+70,_("3 : Below Normal") );
+ NFont_Write(background, xplace+10,yplace+100,_("4 : Normal") );
+ NFont_Write(background, xplace+10,yplace+130,_("5 : Above Normal") );
+ NFont_Write(background, xplace+10,yplace+160,_("6 : Hard") );
+ NFont_Write(background, xplace+10,yplace+190,_("7 : Hardest") );
DrawIMG(background, screen, 0, 0);
SDL_Flip(screen);
do
@@ -3090,7 +3096,7 @@ void startVsMenu()
//int nowTime=SDL_GetTicks();
MakeBackground(xsize,ysize);
- NFont_Write(background, 360,650,"Press ESC to accept");
+ NFont_Write(background, 360,650, _("Press ESC to accept") );
DrawIMG(bBack,background,xsize/2-120/2,600);
do
{
@@ -3369,6 +3375,9 @@ int main(int argc, char *argv[])
bFullscreen = false;
//Set default Config variables:
Config::getInstance()->setDefault("themename","default");
+ setlocale (LC_ALL, "");
+ bindtextdomain (PACKAGE, LOCALEDIR);
+ textdomain (PACKAGE);
if (argc > 1)
{
int argumentNr = 1;
@@ -3385,13 +3394,13 @@ int main(int argc, char *argv[])
char selectTheme[] = "-theme";
if (!(strncmp(argv[argumentNr],helpString,6)))
{
- cout << "Block Attack Help" << endl << "--help Display this message" <<
- endl << "-priority Starts game in high priority" << endl <<
- "-forceredraw Redraw the whole screen every frame, prevents garbage" << endl <<
- "-forcepartdraw Only draw what is changed, sometimes cause garbage" << endl <<
- "-nosound No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)" << endl <<
- "-theme <THEMENAME> Changes to the theme <THEMENAME> on startup" << endl <<
- "-editor Starts the build-in editor (not yet integrated)" << endl;
+ cout << "Block Attack Help" << endl << "--help " << _("Displays this message") <<
+ endl << "-priority " << _("Starts game in high priority") << endl <<
+ "-forceredraw " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
+ "-forcepartdraw " << _("Only draw what is changed, sometimes cause garbage") << endl <<
+ "-nosound " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
+ "-theme <" << _("THEMENAME") << "> " << _("Changes to the theme <THEMENAME> on startup") << endl <<
+ "-editor " << _("Starts the build-in editor (not yet integrated)") << endl;
#ifdef WIN32
system("Pause");
#endif
@@ -3789,8 +3798,9 @@ int main(int argc, char *argv[])
//int hours, mins, secs,
commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
- cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
-
+ //cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
+ cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
+
ct = TimeHandler::addTime("totalTime",ct);
cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
diff --git a/source/code/menudef.cpp b/source/code/menudef.cpp
index a675c74..2c2846a 100644
--- a/source/code/menudef.cpp
+++ b/source/code/menudef.cpp
@@ -25,6 +25,7 @@ Copyright (C) 2011 Poul Sander
#include <stdlib.h>
#include "menu/MenuItem.hpp"
#include "MenuSystem.h"
+#include "common.h"
using namespace std;
@@ -122,12 +123,12 @@ void buttonActionMusic(Button* b) {
void buttonActionSound(Button* b) {
SoundEnabled = !SoundEnabled;
- b->setLabel(SoundEnabled? "Music: On" : "Music: Off");
+ b->setLabel(SoundEnabled? _("Sound: On") : _("Sound: Off") );
}
void buttonActionFullscreen(Button* b) {
bFullscreen = !bFullscreen;
- b->setLabel(bFullscreen? "Fullscreen: On" : "Fullscreen: Off");
+ b->setLabel(bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
ResetFullscreen();
}
@@ -146,13 +147,13 @@ void buttonActionHighscores(Button *b) {
}
static void ChangeKeysMenu(long playernumber) {
- Menu km(&screen,"Change key bindings",true);
- Button_changekey bLeft(&keySettings[playernumber].left,"Left");
- Button_changekey bRight(&keySettings[playernumber].right,"Right");
- Button_changekey bUp(&keySettings[playernumber].up,"Up");
- Button_changekey bDown(&keySettings[playernumber].down,"Down");
- Button_changekey bPush(&keySettings[playernumber].push,"Push");
- Button_changekey bSwitch(&keySettings[playernumber].change,"Change");
+ Menu km(&screen,_("Change key bindings"),true);
+ Button_changekey bLeft(&keySettings[playernumber].left,_("Left") );
+ Button_changekey bRight(&keySettings[playernumber].right,_("Right") );
+ Button_changekey bUp(&keySettings[playernumber].up,_("Up") );
+ Button_changekey bDown(&keySettings[playernumber].down,_("Down") );
+ Button_changekey bPush(&keySettings[playernumber].push,_("Push") );
+ Button_changekey bSwitch(&keySettings[playernumber].change,_("Change") );
km.addButton(&bLeft);
km.addButton(&bRight);
km.addButton(&bUp);
@@ -171,23 +172,23 @@ static void ChangeKeysMenu2(Button *b) {
}
void ConfigureMenu(Button *b) {
- Menu cm(&screen,"Configuration",true);
+ Menu cm(&screen,_("Configuration"),true);
Button bMusic,bSound,buttonFullscreen,bPlayer1Name,bPlayer2Name;
Button bPlayer1Keys, bPlayer2Keys;
- bMusic.setLabel(MusicEnabled? "Music: On" : "Music: Off");
+ bMusic.setLabel(MusicEnabled? _("Music: On") : _("Music: Off") );
bMusic.setAction(buttonActionMusic);
- bSound.setLabel(SoundEnabled? "Music: On" : "Music: Off");
+ bSound.setLabel(SoundEnabled? _("Music: On") : _("Music: Off") );
bSound.setAction(buttonActionSound);
- buttonFullscreen.setLabel(bFullscreen? "Fullscreen: On" : "Fullscreen: Off");
+ buttonFullscreen.setLabel(bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
buttonFullscreen.setAction(buttonActionFullscreen);
bPlayer1Name.setAction(buttonActionPlayer1Name);
- bPlayer1Name.setLabel("Change player 1's name");
+ bPlayer1Name.setLabel(_("Change player 1's name") );
bPlayer2Name.setAction(buttonActionPlayer2Name);
- bPlayer2Name.setLabel("Change player 2's name");
+ bPlayer2Name.setLabel(_("Change player 2's name") );
bPlayer1Keys.setAction(ChangeKeysMenu1);
- bPlayer1Keys.setLabel("Change player 1's keys");
+ bPlayer1Keys.setLabel(_("Change player 1's keys") );
bPlayer2Keys.setAction(ChangeKeysMenu2);
- bPlayer2Keys.setLabel("Change player 2's keys");
+ bPlayer2Keys.setLabel(_("Change player 2's keys") );
cm.addButton(&bMusic);
cm.addButton(&bSound);
cm.addButton(&buttonFullscreen);
@@ -201,19 +202,19 @@ void ConfigureMenu(Button *b) {
void MainMenu()
{
InitMenues();
- Menu m(&screen,"Block Attack - Rise of the blocks",false);
+ Menu m(&screen,_("Block Attack - Rise of the blocks"),false);
Button bHi,bTimetrial1, bPuzzle, bVs1, bConfigure,bHighscore;
- bHi.setLabel("Single player - endless");
+ bHi.setLabel(_("Single player - endless") );
bHi.setAction(runSinglePlayerEndless);
- bTimetrial1.setLabel("Single player - time trial");
+ bTimetrial1.setLabel(_("Single player - time trial") );
bTimetrial1.setAction(runSinglePlayerTimeTrial);
- bPuzzle.setLabel("Single player - puzzle mode");
+ bPuzzle.setLabel(_("Single player - puzzle mode") );
bPuzzle.setAction(runSinglePlayerPuzzle);
- bVs1.setLabel("Single player - vs");
+ bVs1.setLabel(_("Single player - vs") );
bVs1.setAction(runSinglePlayerVs);
- bConfigure.setLabel("Configure");
+ bConfigure.setLabel(_("Configure") );
bConfigure.setAction(ConfigureMenu);
- bHighscore.setLabel("Highscores");
+ bHighscore.setLabel(_("Highscores") );
bHighscore.setAction(buttonActionHighscores);
m.addButton(&bHi);
m.addButton(&bTimetrial1);