commit d066ac27
Move the FPS counter in debug mode (#39)
Changed files
| M | source/code/MenuSystem.cpp before |
| M | source/code/main.cpp before |
diff --git a/source/code/MenuSystem.cpp b/source/code/MenuSystem.cpp
index aca7ffe..c0361b2 100644
--- a/source/code/MenuSystem.cpp
+++ b/source/code/MenuSystem.cpp
@@ -274,7 +274,7 @@ void Menu::Draw(SDL_Renderer* target) {
Ticks = SDL_GetTicks();
}
fpsField.SetText(FPS);
- fpsField.Draw(globalData.screen, globalData.xsize - 4, 4, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::top);
+ fpsField.Draw(globalData.screen, globalData.xsize - 4, 4, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
#endif
}
void Menu::ProcessInput(const SDL_Event& event, bool& processed) {
diff --git a/source/code/main.cpp b/source/code/main.cpp
index 6eed9b3..7790645 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -759,7 +759,7 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* th
Ticks = SDL_GetTicks();
}
fpsField.SetText(FPS);
- fpsField.Draw(globalData.screen, globalData.xsize - 4, 4, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::top);
+ fpsField.Draw(globalData.screen, globalData.xsize - 4, 4, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
#endif
}