diff --git a/source/code/main.cpp b/source/code/main.cpp index 492ec6b..83dc0ba 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -897,8 +897,8 @@ static void ParseArguments(int argc, char* argv[], globalConfig& conf) { } if (vm.count("help")) { std::cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n" - "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n" - "%s\n\n", VERSION_NUMBER, "www.blockattack.net"); + "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n" + "%s\n\n", VERSION_NUMBER, "www.blockattack.net"); std::cout << "Usage: "<< commandname << " [OPTION]..." << "\n"; std::cout << desc << "\n"; std::cout << "Examples:" << "\n"; @@ -1011,7 +1011,7 @@ int main(int argc, char* argv[]) { //If sound has not been disabled, then load the sound system if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) { std::cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n" - << "Sound will be disabled!" << "\n"; + << "Sound will be disabled!" << "\n"; globalData.NoSound = true; //Tries to stop all sound from playing/loading } } @@ -1020,8 +1020,8 @@ int main(int argc, char* argv[]) { if (globalData.verboseLevel) { //Copyright notice: std::cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" << - "A SDL2 based game (see www.libsdl.org)" << "\n" << - "The game is available under the GPL, see COPYING for details." << "\n"; + "A SDL2 based game (see www.libsdl.org)" << "\n" << + "The game is available under the GPL, see COPYING for details." << "\n"; std::cout << "-------------------------------------------" << "\n"; }