git repos / blockattack-game

commit e10e448d

Poul Sander · 2019-04-24 19:06
e10e448dd2de75ac885b5bb75ef8637a84ec654f patch · browse files
parent ca4224cec27afd2ed1b43c636c146f0dda7b6fd5

Removed outcommented code

Changed files

M source/code/main.cpp before
diff --git a/source/code/main.cpp b/source/code/main.cpp index e261ecc..326dcae 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp
@@ -271,17 +271,6 @@ static bool logicalRenderer = false;
void DrawBackground(SDL_Renderer* target) {
SDL_RenderClear(target);
- /*if (logicalRenderer) {
- globalData.xsize = 1024;
- globalData.ysize = 768;
- }
- else {
- SDL_GetWindowSize(sdlWindow, &globalData.xsize, &globalData.ysize);
- }*/
- //SDL_SetRenderDrawColor(target, 135, 206, 250, 255);
- SDL_RenderClear(target);
- //globalData.spriteHolder->GetSprite("background_sun").DrawScaled(globalData.screen, SDL_GetTicks(), globalData.xsize-320, -200, 600, 600);
- //globalData.spriteHolder->GetSprite("background_ground").DrawScaled(globalData.screen, SDL_GetTicks(), 0, globalData.ysize-200, globalData.xsize, 200);
if ( (double)globalData.xsize/globalData.ysize > 1.5) {
backgroundSixteenNineImage.DrawScaled(target, SDL_GetTicks(), 0, 0, globalData.xsize, globalData.ysize);
}