diff --git a/source/code/editor/SagoTextureSelector.cpp b/source/code/editor/SagoTextureSelector.cpp index 51643d0..308ebb2 100644 --- a/source/code/editor/SagoTextureSelector.cpp +++ b/source/code/editor/SagoTextureSelector.cpp @@ -237,7 +237,6 @@ bool SagoTextureSelector::IsActive() { } void SagoTextureSelector::ProcessInput(const SDL_Event& event, bool &processed) { - ImGui_ImplSDL2_ProcessEvent(&event); } void SagoTextureSelector::Draw(SDL_Renderer* target) { diff --git a/source/code/puzzle_editor/PuzzleEditorState.cpp b/source/code/puzzle_editor/PuzzleEditorState.cpp index 7f31c0b..e77f6df 100644 --- a/source/code/puzzle_editor/PuzzleEditorState.cpp +++ b/source/code/puzzle_editor/PuzzleEditorState.cpp @@ -45,8 +45,6 @@ bool PuzzleEditorState::IsActive() { } void PuzzleEditorState::ProcessInput(const SDL_Event& event, bool& processed) { - ImGui_ImplSDL2_ProcessEvent(&event); - if (event.type == SDL_KEYDOWN && !read_only) { const Uint8* keystate = SDL_GetKeyboardState(nullptr); const bool ctrl_held = keystate[SDL_SCANCODE_LCTRL] || keystate[SDL_SCANCODE_RCTRL];