cmake_minimum_required(VERSION 3.5.1...3.22.1) project (blockattack) set(BIN_DIR ${blockattack_SOURCE_DIR}/Game) SET(CPACK_PACKAGE_VERSION "2.9.0-SNAPSHOT") SET(CPACK_PACKAGE_VERSION_MAJOR "2") SET(CPACK_PACKAGE_VERSION_MINOR "9") SET(CPACK_PACKAGE_VERSION_PATCH "0") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Block Attack - Rise of the Blocks ${CPACK_PACKAGE_VERSION}") SET(CPACK_PACKAGE_VENDOR "Poul Sander") INCLUDE(CPack) # Define install paths set(INSTALL_BIN_DIR "bin" CACHE STRING "Install executable in this directory") set(INSTALL_DATA_DIR "share/blockattack" CACHE STRING "Install data to this directory") set(INSTALL_MAN_DIR "share/man/man6" CACHE STRING "Install the man page to this directory") set(INSTALL_APPLICATIONS_DIR "share/applications" CACHE STRING "Install the .desktop file to this directory") set(INSTALL_ICONS_DIR "share/icons/hicolor" CACHE STRING "Install the icon in a subfolder in this directory") set(INSTALL_LOCALE_DIR "${INSTALL_DATA_DIR}/locale/" CACHE STRING "Install translation to this dir") set(INSTALL_METAINFO_DIR "share/metainfo" CACHE STRING "Install appstream matedata to this directory") option(BLOCKATTACK_USE_EMBEDDED_FMT "Use the embedded version of {fmt}" ON) option(BLOCKATTACK_USE_EMBEDDED_PLATFORM_FOLDERS "Use the embedded version of PlatformFolders" ON) # This sets up the exe icon for windows under mingw. # Taken from https://hansonry.wordpress.com/2010/12/15/windows-application-icon-using-mingw-and-cmake/ set(RES_FILES "") if(MINGW) set(RES_FILES "${blockattack_SOURCE_DIR}/source/code/winicon.rc") set(CMAKE_RC_COMPILER_INIT windres) ENABLE_LANGUAGE(RC) SET(CMAKE_RC_COMPILE_OBJECT " -O coff -i -o ") endif(MINGW) if (WIN32) SET(GUI_TYPE WIN32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686") if(NOT _WIN32_WINNT AND NOT WINVER) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WIN32_WINNT=0x0601 -DWINVER=0x0601") endif() endif() if (NOT WIN32 AND NOT STANDALONE) #The path to the data dir must be compiled into the binary if (IS_ABSOLUTE ${INSTALL_DATA_DIR}) add_definitions(-DSHAREDIR=\"${INSTALL_DATA_DIR}\") else() add_definitions(-DSHAREDIR=\"${CMAKE_INSTALL_PREFIX}/${INSTALL_DATA_DIR}\") endif() if (IS_ABSOLUTE ${INSTALL_DATA_DIR}) add_definitions(-DLOCALEDIR=\"${INSTALL_LOCALE_DIR}\") else() add_definitions(-DLOCALEDIR=\"${CMAKE_INSTALL_PREFIX}/${INSTALL_LOCALE_DIR}\") endif() endif() if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") set(MACOSX TRUE) endif() #Compiler options set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g -DDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2") #Setup SDL2 find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIRS}) #Setup things that use pkg-config find_package(PkgConfig REQUIRED) pkg_search_module(SDL2MIXER REQUIRED SDL2_mixer) pkg_search_module(SDL2IMAGE REQUIRED SDL2_image) pkg_search_module(SDL2TTF REQUIRED SDL2_ttf) include_directories(${SDL2MIXER_INCLUDE_DIRS}) include_directories(${SDL2IMAGE_INCLUDE_DIRS}) include_directories(${SDL2TTF_INCLUDE_DIRS}) find_package(Intl REQUIRED) include_directories(${Intl_INCLUDE_DIRS}) find_package(Boost COMPONENTS program_options REQUIRED) #Find all sources but one file(GLOB SOURCES "source/code/*.cpp" "source/code/*/*.cpp" "source/code/Libs/*.c") #I am still trying to get BlockGame to compile as a source file #list(REMOVE_ITEM SOURCES "${blockattack_SOURCE_DIR}/source/code/BlockGame.cpp") #Some messages to figure out what cmake does message("${SOURCES}") message("${CMAKE_EXE_LINKER_FLAGS}") if (BLOCKATTACK_USE_EMBEDDED_FMT) message("Using embedded {fmt}") add_subdirectory("source/misc/embedded_libs/fmt-8.1.1" EXCLUDE_FROM_ALL) message("Done processing {fmt}") endif() if (BLOCKATTACK_USE_EMBEDDED_PLATFORM_FOLDERS) message("Using embedded PlatformFolders") add_subdirectory("source/misc/embedded_libs/PlatformFolders-4.2.0" EXCLUDE_FROM_ALL) message("Done processing PlatformFolders") endif() include_directories("source/code/Libs/include") include_directories("source/code/Libs/include/cereal/external") #Contains rapidjson #building/compiling/linking add_executable(blockattack ${GUI_TYPE} ${SOURCES} ${RES_FILES}) target_link_libraries( blockattack ${SDL2_LIBRARIES}) target_link_libraries( blockattack fmt) target_link_libraries( blockattack platform_folders) target_link_libraries( blockattack physfs) if (MACOSX) target_link_libraries( blockattack intl) endif() target_link_libraries( blockattack ${SDL2MIXER_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES}) target_link_libraries( blockattack ${Boost_LIBRARIES} ) set_target_properties( blockattack PROPERTIES RUNTIME_OUTPUT_DIRECTORY Game) #Installing install(TARGETS blockattack RUNTIME DESTINATION ${INSTALL_BIN_DIR} ) install(FILES Game/blockattack.data DESTINATION ${INSTALL_DATA_DIR} ) install(FILES Game/mods/1.3.0.bricks.data DESTINATION "${INSTALL_DATA_DIR}/mods" ) install(FILES man/blockattack.6.gz DESTINATION ${INSTALL_MAN_DIR} ) install(FILES source/misc/blockattack.desktop DESTINATION ${INSTALL_APPLICATIONS_DIR} ) install(FILES source/misc/net.blockattack.game.metainfo.xml DESTINATION ${INSTALL_METAINFO_DIR} ) install(FILES source/misc/icons/blockattack16.png DESTINATION "${INSTALL_ICONS_DIR}/16x16/apps" RENAME blockattack.png ) install(FILES source/misc/icons/blockattack48.png DESTINATION "${INSTALL_ICONS_DIR}/48x48/apps" RENAME blockattack.png ) install(FILES source/misc/icons/blockattack128.png DESTINATION "${INSTALL_ICONS_DIR}/128x128/apps" RENAME blockattack.png ) install(FILES source/misc/icons/blockattack256.png DESTINATION "${INSTALL_ICONS_DIR}/256x256/apps" RENAME blockattack.png ) install(FILES source/misc/icons/blockattack64.png DESTINATION "${INSTALL_ICONS_DIR}/64x64/apps" RENAME blockattack.png ) install(FILES source/misc/icons/blockattack32.png DESTINATION "${INSTALL_ICONS_DIR}/32x32/apps" RENAME blockattack.png ) install(DIRECTORY source/misc/translation/locale/ DESTINATION "${INSTALL_LOCALE_DIR}")