//This file contains the difinition of all sprites //The file is in json-format but with support for C++-style comments { //This is the fallback sprite that are used if the game request a sprite not in any file "fallback" : { "texture" : "fallback", "topx" : 0, "topy" : 0, "height" : 64, "width" : 64, "number_of_frames" : 1, "frame_time" : 1 }, "backboard" : { "texture" : "back_board", "topx" : 0, "topy" : 0, "height" : 600, "width" : 300, "number_of_frames" : 1, "frame_time" : 1 }, "background" : { "texture" : "background", "topx" : 0, "topy" : 0, "height" : 768, "width" : 1024, "number_of_frames" : 1, "frame_time" : 1 }, "bexit" : { "texture" : "b_exit", "topx" : 0, "topy" : 0, "height" : 100, "width" : 100, "number_of_frames" : 1, "frame_time" : 1 }, "block_blue" : { "texture" : "blue", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_bomb" : { "texture" : "bomb", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 2, "frame_time" : 150 }, "block_green" : { "texture" : "green", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_grey" : { "texture" : "grey", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_purple" : { "texture" : "purple", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_ready" : { "texture" : "ready", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 2, "frame_time" : 500 }, "block_red" : { "texture" : "red", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_trans" : { "texture" : "trans_cover", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_turkish" : { "texture" : "turkish", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "block_yellow" : { "texture" : "yellow", "topx" : 0, "topy" : 0, "height" : 50, "width" : 50, "number_of_frames" : 1, "frame_time" : 1 }, "boardbackback" : { "texture" : "board_back_back", "topx" : 0, "topy" : 0, "height" : 699, "width" : 476, "number_of_frames" : 1, "frame_time" : 1, "originx" : 57, "originy" : 72 }, "cursor" : { "texture" : "cursor", "topx" : 0, "topy" : 0, "height" : 58, "width" : 108, "number_of_frames" : 2, "frame_time" : 400, "originx" : 4, //This tells the game that the top left corner is placed a little different "originy" : 4 } }