# Option # opts = Options(args = ARGUMENTS) opts.Add('destdir', 'Staging area to install BlockAttack to. Useful for packagers.', '') opts.Add('prefix', 'Destination directory', '/usr/local') opts.Add('sharedir', 'Directory to use to store data file', '$prefix/share/blockattack') opts.Add('bindir', 'Directory to use to store data file', '$prefix/bin') opts.Add('mandir', 'Directory to use to store data file', '$prefix/share/man') # Sources # src = Split("""main.cpp highscore.cpp SFont.c ReadKeyboard.cpp joypad.cpp listFiles.cpp replay.cpp""") # Copy Build Environment # env = Environment(options = opts) Export("env") SConsignFile() # Modify Build Environment # env.ParseConfig('sdl-config --cflags --libs') env.Append(CPPDEFINES = [('SHAREDIR', '\\"$sharedir\\"')]) env.Append(LIBS = ['SDL', 'enet','SDL_image','SDL_mixer']) env.Append(LIBPATH = ['/usr/lib']) # Compile Executable # blockattack = env.Program('blockattack', src) Default(blockattack) # game materials (sharefiles) SConscript('Game/SConscript') # manpage SConscript('man/SConscript') # icons menu env.Install ('$destdir/$prefix/share/pixmaps/',['blockattack32.xpm','blockattack64.xpm']) env.Alias('install', ['$destdir/$prefix/share/pixmaps/']) env.Install ('$destdir/$prefix/share/applications/',['blockattack.desktop']) env.Alias('install', ['$destdir/$prefix/share/applications']) # Install blockattack itself env.Install('$destdir/$bindir/', blockattack) env.Alias('install', ['$destdir/$bindir/'])