/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "HelpAboutState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" #include "sstream" #include "version.h" #include "sago/SagoMisc.hpp" const int buttonOffset = 160; extern sago::SagoSprite bExit; static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text) { field.SetHolder(holder); field.SetFont("freeserif"); field.SetColor({255,255,255,255}); field.SetFontSize(30); field.SetOutline(1, {128,128,128,255}); field.SetText(text); } static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextBox& field, const char* text) { field.SetHolder(holder); field.SetFont("freeserif"); field.SetColor({255,255,255,255}); field.SetColor({0,0,0,255}); field.SetFontSize(20); field.SetOutline(0, {0,0,0,255}); field.SetText(text); } HelpAboutState::HelpAboutState() { SDL_RendererInfo renderInfo; SDL_version compiled; SDL_version linked; SDL_GetRendererInfo(globalData.screen, &renderInfo); SDL_VERSION(&compiled); SDL_GetVersion(&linked); const char* audio_driver_name = SDL_GetCurrentAudioDriver(); if (!audio_driver_name) { audio_driver_name = _("No audio driver"); } std::stringstream infoStream; infoStream << _("Name:") << " " << _("Block Attack - Rise of the Blocks") << "\n"; infoStream << _("Original name:") << " Block Attack - Rise of the Blocks" << "\n"; infoStream << _("Version:") << " " << VERSION_NUMBER << "\n"; infoStream << _("Homepage:") << " " << "https://blockattack.net\n"; infoStream << _("Github page:") << " " << "https://github.com/blockattack/blockattack-game\n"; infoStream << _("SDL render:") << " " << renderInfo.name << "\n"; infoStream << _("SDL audio driver:") << " " << audio_driver_name << "\n"; infoStream << _("SDL compiled version:") << " " << (int)compiled.major << "." << (int)compiled.minor << "." << (int)compiled.patch << "\n"; infoStream << _("SDL linked version:") << " " << (int)linked.major << "." << (int)linked.minor << "." << (int)linked.patch << "\n"; infoStream << _("Save folder:") << " " << PHYSFS_getWriteDir() << "\n"; infoStream << _("Locale:") << " " << setlocale( LC_CTYPE, nullptr ) << "\n"; setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), titleField, _("About")); setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), infoBox, infoStream.str().c_str()); sago::WriteFileContent("about.txt", infoStream.str()); } HelpAboutState::~HelpAboutState() { } bool HelpAboutState::IsActive() { return isActive; } void HelpAboutState::ProcessInput(const SDL_Event& event, bool& processed) { UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (isConfirmEvent(event) || isEscapeEvent(event)) { isActive = false; processed = true; } } extern void DrawRectYellow(SDL_Renderer* target, int topx, int topy, int height, int width); void HelpAboutState::Draw(SDL_Renderer* target) { DrawBackground(target); titleField.Draw(target, 50, 50); DrawRectYellow(target, 40, 90, 600, 900); infoBox.SetMaxWidth(850); infoBox.Draw(target, 50, 100); bExit.Draw(globalData.screen, SDL_GetTicks(), globalData.xsize-buttonOffset, globalData.ysize-buttonOffset); #if DEBUG static sago::SagoTextField mousePos; mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder()); mousePos.SetFontSize(16); mousePos.SetOutline(1, {128,128,128,255}); mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey)); mousePos.Draw(target, 0,0); #endif } void HelpAboutState::Update() { // If the mouse button is released, make bMouseUp equal true if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) { bMouseUp=true; } if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) { bMouseUp = false; //The Score button: if ((globalData.mousex>globalData.xsize-buttonOffset) && (globalData.mousexglobalData.ysize-buttonOffset) && (globalData.mousey