/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "HelpGamepadState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" #include "gamecontroller.h" const int buttonOffset = 160; static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text) { field.SetHolder(holder); field.SetFont("freeserif"); field.SetColor({255,255,255,255}); field.SetFontSize(30); field.SetOutline(2, {0,0,0,255}); field.SetText(text); } static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextBox& field, const char* text) { field.SetHolder(holder); field.SetFont("freeserif"); field.SetColor({255,255,255,255}); field.SetFontSize(30); field.SetOutline(2, {0,0,0,255}); field.SetText(text); } HelpGamepadState::HelpGamepadState() { setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), moveLabel, _("Move cursor")); setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line")); setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)")); setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch")); setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm")); std::string s = _("Only SDL2 compatible controllers are supported!\nSupported controllers: "); for (size_t i = 0 ; iGetDataHolder(), supportedControllers, s.c_str()); supportedControllers.SetMaxWidth(740); } HelpGamepadState::~HelpGamepadState() { } bool HelpGamepadState::IsActive() { return isActive; } void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) { UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (isConfirmEvent(event) || isEscapeEvent(event)) { isActive = false; processed = true; } } extern sago::SagoSprite bExit; void HelpGamepadState::Draw(SDL_Renderer* target) { DrawBackground(target); const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller"); gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100); SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210); SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298); SDL_RenderDrawLine(target, 100, 210, 100, 400); moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center); //Push lines SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105); SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90); SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2-480/2+140-38, 110); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110); SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90); pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); //Back lines SDL_RenderDrawLine(target, 625, 168, 800, 168); SDL_RenderDrawLine(target, 800, 158, 800, 195); SDL_RenderDrawLine(target, 490, 195, 800, 195); backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); SDL_RenderDrawLine(target, 625, 241, 900, 241); SDL_RenderDrawLine(target, 663, 207, 900, 207); SDL_RenderDrawLine(target, 900, 207, 900, 400); switchLabel.Draw(target, 900, 404, sago::SagoTextField::Alignment::center); confirmLabel.Draw(target, 900, 404+30, sago::SagoTextField::Alignment::center); bExit.Draw(globalData.screen, SDL_GetTicks(), globalData.xsize-buttonOffset, globalData.ysize-buttonOffset); supportedControllers.Draw(target, 10, 600); #if DEBUG static sago::SagoTextField mousePos; mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder()); mousePos.SetFontSize(16); mousePos.SetOutline(1, {128,128,128,255}); mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey)); mousePos.Draw(target, 0,0); #endif } void HelpGamepadState::Update() { // If the mouse button is released, make bMouseUp equal true if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) { bMouseUp=true; } if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) { bMouseUp = false; //The Score button: if ((globalData.mousex>globalData.xsize-buttonOffset) && (globalData.mousexglobalData.ysize-buttonOffset) && (globalData.mousey