/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "HelpCommon.hpp" #include "HelpGamepadState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" #include "gamecontroller.h" static std::string getLabelForSupportedControllerNames() { std::string s = _("Only SDL2 compatible controllers are supported!\nSupported controllers: "); for (size_t i = 0 ; iGetDataHolder(), moveLabel, _("Move cursor")); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line")); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)")); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch")); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm")); std::string s = getLabelForSupportedControllerNames(); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), supportedControllers, s.c_str()); supportedControllers.SetMaxWidth(740); } HelpGamepadState::~HelpGamepadState() { } void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) { if (GameControllerIsConnectionEvent(event)) { UnInitGameControllers(); InitGameControllers(); std::string s = getLabelForSupportedControllerNames(); setHelp30Font(&globalData.spriteHolder->GetDataHolder(), supportedControllers, s.c_str()); processed = true; } HelpCommonState::ProcessInput(event, processed); } #define OFFSETX (-512+globalData.xsize/2) void HelpGamepadState::Draw(SDL_Renderer* target) { DrawBackground(target); const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller"); gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100); SDL_SetRenderDrawColor(target, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderDrawLine(target, 100+OFFSETX, 210, globalData.xsize/2-480/2+130, 210); SDL_RenderDrawLine(target, 100+OFFSETX, 298, globalData.xsize/2-480/2+158, 298); SDL_RenderDrawLine(target, 100+OFFSETX, 210, 100+OFFSETX, 400); moveLabel.Draw(target, 100+OFFSETX, 404, sago::SagoTextField::Alignment::center); //Push lines SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105); SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90); SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2-480/2+140-38, 110); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110); SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90); pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); //Back lines SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 207); SDL_RenderDrawLine(target, 490+OFFSETX, 180, 800+OFFSETX, 180); SDL_RenderDrawLine(target, 490+OFFSETX, 180, 490+OFFSETX, 195); SDL_RenderDrawLine(target, 663+OFFSETX, 207, 800+OFFSETX, 207); backLabel.Draw(target, 800+OFFSETX, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); SDL_RenderDrawLine(target, 625+OFFSETX, 241, 900+OFFSETX, 241); SDL_RenderDrawLine(target, 900+OFFSETX, 241, 900+OFFSETX, 400); switchLabel.Draw(target, 900+OFFSETX, 404, sago::SagoTextField::Alignment::center); confirmLabel.Draw(target, 900+OFFSETX, 404+30, sago::SagoTextField::Alignment::center); supportedControllers.Draw(target, 10, 600); HelpCommonState::Draw(target); }