/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "HelpGamepadState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" HelpGamepadState::HelpGamepadState() { } HelpGamepadState::~HelpGamepadState() { } bool HelpGamepadState::IsActive() { return isActive; } void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) { UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (isConfirmEvent(event) || isEscapeEvent(event)) { isActive = false; processed = true; } } void HelpGamepadState::Draw(SDL_Renderer* target) { DrawBackground(target); const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller"); gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100); } void HelpGamepadState::Update() { }