/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #ifndef HELPGAMEPADSTATE_HPP #define HELPGAMEPADSTATE_HPP #include "HelpCommon.hpp" #include "sago/SagoTextField.hpp" #include "sago/SagoTextBox.hpp" class HelpGamepadState : public HelpCommonState { public: HelpGamepadState(); HelpGamepadState(const HelpGamepadState& orig) = delete; virtual ~HelpGamepadState(); void Draw(SDL_Renderer* target) override; void ProcessInput(const SDL_Event& event, bool &processed) override; private: bool isActive = true; bool bMouseUp = true; sago::SagoTextField moveLabel; sago::SagoTextField pushLabel; sago::SagoTextField backLabel; sago::SagoTextField switchLabel; sago::SagoTextField confirmLabel; sago::SagoTextBox supportedControllers; }; #endif /* HELPGAMEPADSTATE_HPP */