/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "HelpHowtoState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" #include /** * Draws bricks with a string like: * "aab" for two identical one and another * "aaB" the third one will have a bomb * The any char not in 'a' to 'g' or 'A' to 'G' the behavior is undefined. * @param target Target to draw to * @param bricks description on what to draw as a string * @param x * @param y */ static void RenderRowOfBricks(SDL_Renderer* target, const std::string& brickStr, int x, int y) { Uint32 tick = SDL_GetTicks(); for (size_t i = 0; i < brickStr.size(); ++i) { bool bomb = false; char brickChar = brickStr[i]; if (brickChar >= 'A' && brickChar <= 'G') { bomb = true; brickChar = brickChar + 'a' - 'A'; } if (brickChar >= 'a' && brickChar <= 'g') { globalData.bricks[brickChar - 'a'].Draw(target, tick, x+i*50, y); if (bomb) { globalData.spriteHolder->GetSprite("block_bomb").Draw(target, tick, x+i*50, y); } } } } class HorizontalSwitchAnimation { public: std::string brickStr = "abc"; int cursorPos = 0; int state = 0; //0=move left, 1 = switch, 2 = move right, 3 = switch Uint32 lastTick = 0; Uint32 animationSpeed = 2000; void Update (Uint32 tick) { if (tick > lastTick + animationSpeed) { lastTick = tick; switch (state) { case 0: cursorPos = 1; break; case 1: //fallthough case 3: std::swap(brickStr[cursorPos], brickStr[cursorPos + 1]); break; case 2: cursorPos = 0; break; } ++state; if (state > 3) { state = 0; } } } }; class MultiLineBlocks { private: std::vector lines; public: MultiLineBlocks& addLine(const std::string& line) { lines.push_back(line); return *this; } void Render(SDL_Renderer* target, int x, int y) { for (size_t i = 0; i < lines.size(); ++i) { RenderRowOfBricks(target, lines[i], x, y+i*50); } } }; HorizontalSwitchAnimation switchAnimation; sago::SagoTextField switchAnimationField; sago::SagoTextField clearRowfield; sago::SagoTextField comboField; sago::SagoTextField dropField; sago::SagoTextField chainField; static void InitTextField(sago::SagoTextField& field, const char* text) { field.SetHolder(&globalData.spriteHolder->GetDataHolder()); field.SetFontSize(30); field.SetOutline(2, {0,0,0,255}); field.SetText(text); } HelpHowtoState::HelpHowtoState() { InitTextField(switchAnimationField, _("Switch block horizontally")); InitTextField(clearRowfield, _("Match 3 to clear")); InitTextField(comboField, _("Create combos!")); InitTextField(dropField, _("Drop blocks!")); InitTextField(chainField, _("Create a chain effect")); } HelpHowtoState::~HelpHowtoState() { } const double PI =3.141592653589793238463; static void DrawArrow(SDL_Renderer* target, int x1, int y1, int x2, int y2) { double dx = x1-x2; double dy = y1-y2; double distance = std::sqrt((dx*dx)+(dy*dy)); dx = dx * 10.0 / distance; dy = dy * 10.0 / distance; double angle= PI/4.0; double nx1 = dx * std::cos(angle) - dy * std::sin(angle) + x2; double ny1 = dx * std::sin(angle) + dy * std::cos(angle) + y2; SDL_RenderDrawLine(target, x1, y1, x2, y2); SDL_RenderDrawLine(target, nx1, ny1, x2, y2); nx1 = dx * std::cos(-angle) - dy * std::sin(-angle) + x2; ny1 = dx * std::sin(-angle) + dy * std::cos(-angle) + y2; SDL_RenderDrawLine(target, nx1, ny1, x2, y2); } void HelpHowtoState::Draw(SDL_Renderer* target) { DrawBackground(target); SDL_SetRenderDrawColor(target, 0, 0, 0, SDL_ALPHA_OPAQUE); RenderRowOfBricks(target, switchAnimation.brickStr, 50, 50); globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50+switchAnimation.cursorPos*50, 50); switchAnimationField.Draw(target, 50 +150+30, 50+25, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::center); RenderRowOfBricks(target, "adaa", 50, 150); globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50, 150); RenderRowOfBricks(target, "dAAA", 50+300, 150); DrawArrow(target, 50+200+25, 150+25, 50+300-25, 150+25); clearRowfield.Draw(target, 600, 150+25, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::center); comboField.Draw(target, 50+175, 410, sago::SagoTextField::Alignment::center); MultiLineBlocks().addLine("ab").addLine("ba").addLine("ab").Render(target, 50, 250); globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50, 250+50); MultiLineBlocks().addLine("AB").addLine("AB").addLine("AB").Render(target, 50+200, 250); DrawArrow(target, 175, 325, 225, 325); MultiLineBlocks().addLine("a").addLine("b").addLine("e").Render(target, 50+400, 250); globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50+400, 250); MultiLineBlocks().addLine(" ").addLine("b").addLine("ea").Render(target, 50+400+200, 250); dropField.Draw(target, 50+400+150, 410, sago::SagoTextField::Alignment::center); DrawArrow(target, 575, 325, 625, 325); DrawArrow(target, 475, 275, 525, 275); DrawArrow(target, 525, 275, 525, 375); DrawArrow(target, 675, 275, 725, 275); DrawArrow(target, 725, 275, 725, 375); MultiLineBlocks().addLine(" d").addLine(" f").addLine(" f").addLine("fdd").Render(target, 50, 500); MultiLineBlocks().addLine(" d").addLine(" F").addLine(" F").addLine("dFd").Render(target, 50+200, 500); MultiLineBlocks().addLine(" d").addLine(" ").addLine(" ").addLine("d d").Render(target, 50+200*2, 500); MultiLineBlocks().addLine(" ").addLine(" ").addLine(" ").addLine("DDD").Render(target, 50+200*3, 500); globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50, 650); DrawArrow(target, 200, 600, 250, 600); DrawArrow(target, 400, 600, 450, 600); DrawArrow(target, 600, 600, 650, 600); DrawArrow(target, 525, 525, 525, 675); chainField.Draw(target, 400, 710, sago::SagoTextField::Alignment::center); HelpCommonState::Draw(target); } void HelpHowtoState::Update() { switchAnimation.Update(SDL_GetTicks()); HelpCommonState::Update(); }