/* Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack Copyright (C) 2008 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "MenuSystem.h" #include "common.h" #include "CppSdl/CppSdlImageHolder.hpp" extern CppSdl::CppSdlImageHolder mouse; extern SDL_Surface *backgroundImage; extern bool highPriority; int mousex; int mousey; /*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/ inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y) { SDL_Rect dest; dest.x = x; dest.y = y; SDL_BlitSurface(img, NULL, target, &dest); } CppSdl::CppSdlImageHolder ButtonGfx::_marked; CppSdl::CppSdlImageHolder ButtonGfx::_unmarked; int ButtonGfx::xsize; int ButtonGfx::ysize; NFont ButtonGfx::thefont; void ButtonGfx::setSurfaces(CppSdl::CppSdlImageHolder marked,CppSdl::CppSdlImageHolder unmarked) { ButtonGfx::_marked = marked; ButtonGfx::_unmarked = unmarked; xsize=(marked).GetWidth(); ysize=(marked).GetHeight(); cout << "Surfaces set, size: " <= this->x && y >= this->y && x<= this->x+ButtonGfx::xsize && y <= this->y + ButtonGfx::ysize) return true; else return false; } void Button::doAction() { if(action) action(this); else cout << "Warning: button \"" << label << "\" has no action assigned!"; } void Button::drawTo(SDL_Surface **surface) { #if DEBUG //cout << "Painting button: " << label << " at: " << x << "," << y << endl; #endif if (marked) ButtonGfx::_marked.PaintTo(*surface,x,y); else ButtonGfx::_unmarked.PaintTo(*surface,x,y); //int stringx = x + (ButtonGfx::xsize)/2 - ButtonGfx::ttf->getTextWidth(label)/2; //int stringy = y + (ButtonGfx::ysize)/2 - ButtonGfx::ttf->getTextHeight()/2; //ButtonGfx::ttf->writeText(label,surface,stringx,stringy); ButtonGfx::thefont.setDest(*surface); ButtonGfx::thefont.drawCenter(x+ButtonGfx::xsize/2,y+ButtonGfx::ysize/2-ButtonGfx::thefont.getHeight(label.c_str())/2,label.c_str()); } void Menu::drawSelf() { DrawIMG(backgroundImage,screen,0,0); vector::iterator it; for(it = buttons.begin();it < buttons.end(); it++) (*it)->drawTo(&screen); exit.drawTo(&screen); ButtonGfx::thefont.draw(50,50,title.c_str()); mouse.PaintTo(screen,mousex,mousey); } void Menu::performClick(int x,int y) { vector::iterator it; for(it = buttons.begin();it < buttons.end(); it++) { Button *b = (*it); if(b->isClicked(x,y)) b->doAction(); } if(exit.isClicked(x,y)) running = false; } void Menu::placeButtons() { int nextY = 100; const int X = 50; vector::iterator it; for(it = buttons.begin();it < buttons.end(); it++) { (*it)->x = X; (*it)->y = nextY; nextY += ButtonGfx::ysize+10; } exit.x = X; exit.y = nextY; } void Menu::addButton(Button *b) { buttons.push_back(b); b->marked = false; placeButtons(); } Menu::Menu(SDL_Surface **screen) { this->screen = *screen; buttons = vector(10); isSubmenu = true; exit.setLabel("Back"); } Menu::Menu(SDL_Surface **screen,bool submenu) { this->screen = *screen; buttons = vector(0); isSubmenu = submenu; if(isSubmenu) exit.setLabel("Back"); else exit.setLabel("Exit"); } Menu::Menu(SDL_Surface** screen, string title, bool submenu) { this->screen = *screen; buttons = vector(0); isSubmenu = submenu; this->title = title; if(isSubmenu) exit.setLabel("Back"); else exit.setLabel("Exit"); } void Menu::run() { running = true; bool bMouseUp = false; long oldmousex = mousex; long oldmousey = mousey; while(running && !Config::getInstance()->isShuttingDown()) { if (!(highPriority)) SDL_Delay(10); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { Config::getInstance()->setShuttingDown(5); running = false; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { running = false; } if (event.key.keysym.sym == SDLK_UP) { marked--; if(marked<0) marked = buttons.size(); //not -1, since exit is after the last element in the list } if (event.key.keysym.sym == SDLK_DOWN) { marked++; if(marked>buttons.size()) marked = 0; } if(event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER ) { if(marked < buttons.size()) buttons.at(marked)->doAction(); if(marked == buttons.size()) running = false; } } } for(int i=0;imarked = (i == marked); } exit.marked = (marked == buttons.size()); Uint8 buttonState = SDL_GetMouseState(&mousex,&mousey); // If the mouse button is released, make bMouseUp equal true if ( (buttonState&SDL_BUTTON(1))==0) { bMouseUp=true; } if(abs(mousex-oldmousex)>5 || abs(mousey-oldmousey)>5) { for(int i=0;i< buttons.size();++i) { if(buttons.at(i)->isClicked(mousex,mousey)) { marked = i; } } if(exit.isClicked(mousex,mousey)) { marked = buttons.size(); } oldmousex = mousex; oldmousey = mousey; } //mouse clicked if(buttonState&SDL_BUTTON(1)==SDL_BUTTON(1) && bMouseUp) { bMouseUp = false; for(int i=0;i< buttons.size();++i) { if(buttons.at(i)->isClicked(mousex,mousey)) { buttons.at(i)->doAction(); } } if(exit.isClicked(mousex,mousey)) { running = false; } } drawSelf(); SDL_Flip(screen); } }