/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2020 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #ifndef MODCONFIG_HPP #define MODCONFIG_HPP #include "sago/GameStateInterface.hpp" #include "sago/SagoTextField.hpp" #include "sago/SagoTextBox.hpp" #include "global.hpp" #include "common.h" struct Mod { std::string name; std::string filename; bool enabled = false; int order = 0; }; /** * This will one day be the menu to configure mods. * This will need to be able to scan the filesystem for mods */ class ModConfigMenuState : public sago::GameStateInterface { public: ModConfigMenuState(); ModConfigMenuState(const ModConfigMenuState& orig) = delete; virtual ~ModConfigMenuState(); bool IsActive() override; void Draw(SDL_Renderer* target) override; void ProcessInput(const SDL_Event& event, bool &processed) override; void Update() override; private: bool isActive = true; bool bMouseUp = true; std::vector mods_available; }; #endif /* MODCONFIG_HPP */