/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2017 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://www.blockattack.net =========================================================================== */ #include "ReplayPlayer.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" //#include "BlockGameSdl.inc" /*static void MoveBlockGameSdls( BlockGameSdl& game1, BlockGameSdl& game2 ) { game1.SetTopXY(50, globalData.ysize/2-284); game2.SetTopXY(globalData.xsize-500, globalData.ysize/2-284); }*/ ReplayPlayer::ReplayPlayer() { } ReplayPlayer::~ReplayPlayer() { } bool ReplayPlayer::IsActive() { return isActive; } void ReplayPlayer::Draw(SDL_Renderer* target) { DrawBackground(target); //MoveBlockGameSdls(theGame, theGame2); //DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2); } void ReplayPlayer::ProcessInput(const SDL_Event& event, bool& processed) { UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (isConfirmEvent(event) || isEscapeEvent(event)) { isActive = false; processed = true; } } void ReplayPlayer::Update() { }