#-------------# # Import Vars # #-------------# Import('*') # Sources # src = Split("""main.cpp highscore.cpp Libs/NFont.cpp ReadKeyboard.cpp joypad.cpp listFiles.cpp stats.cpp common.cpp MenuSystem.cpp menudef.cpp puzzlehandler.cpp CppSdlImageHolder.cpp""") # Modify Build Environment # env.ParseConfig('sdl-config --cflags --libs') env.Append(CPPDEFINES = [('SHAREDIR', '\\"$sharedir\\"')]) env.Append(LIBS = ['SDL', 'enet','SDL_image','SDL_mixer','SDL_ttf','physfs']) env.Append(LIBPATH = ['/usr/lib']) # Compile Executable # blockattack = env.Program('blockattack', src) #Default(blockattack) # Install blockattack itself env.Install('$destdir/$bindir/', blockattack) env.Alias('install', ['$destdir/$bindir/'])