/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/sago_multi_scrambler_puzzle2 =========================================================================== */ #include "SagoImGui.hpp" void InitImGui(SDL_Window* window, SDL_Renderer* renderer, int width, int height) { // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls io.DisplaySize.x = static_cast(width); io.DisplaySize.y = static_cast(height); io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Setup Dear ImGui style ImGui::StyleColorsDark(); //ImGui::StyleColorsLight(); // Setup Platform/Renderer backends ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); ImGui_ImplSDLRenderer2_Init(renderer); }