/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2018 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://blockattack.net =========================================================================== */ #include "ShowFileState.hpp" #include "global.hpp" #include "common.h" #include "MenuSystem.h" const int xsize = 1024; const int ysize = 768; const int buttonOffset = 160; extern sago::SagoSprite bExit; ShowFileState::ShowFileState() { } ShowFileState::~ShowFileState() { } bool ShowFileState::IsActive() { return isActive; } void ShowFileState::ProcessInput(const SDL_Event& event, bool& processed) { UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (isConfirmEvent(event) || isEscapeEvent(event)) { isActive = false; processed = true; } } void ShowFileState::Draw(SDL_Renderer* target) { DrawBackground(target); bExit.Draw(globalData.screen, SDL_GetTicks(), xsize-buttonOffset, ysize-buttonOffset); #if DEBUG static sago::SagoTextField mousePos; mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder()); mousePos.SetFontSize(16); mousePos.SetOutline(1, {128,128,128,255}); mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey)); mousePos.Draw(target, 0,0); #endif } void ShowFileState::Update() { // If the mouse button is released, make bMouseUp equal true if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) { bMouseUp=true; } if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) { bMouseUp = false; //The Score button: if ((globalData.mousex>xsize-buttonOffset) && (globalData.mousexysize-buttonOffset) && (globalData.mousey