GAMEDIR=../../Game/ BINARY=$(GAMEDIR)blockattack CC=gcc CPP=g++ BASE_CFLAGS=-c $(shell sdl-config --cflags) BASE_LIBS=$(shell sdl-config --libs) -lSDL_image -lSDL_mixer #For developement only ifndef DEBUG DEBUG=1 endif ifndef NETWORK NETWORK=1 endif #Never use the apstract fs, it is not implemented and just linking it breaks on some systems ifndef USE_ABSTRACT_FS USE_ABSTRACT_FS=0 endif #Compile with debug information or optimized. ifeq ($(DEBUG),1) BASE_CFLAGS += -g -DDEBUG=1 else BASE_CFLAGS += -O4 endif ifeq ($(NETWORK),1) BASE_CFLAGS += -DNETWORK=1 BASE_LIBS += -lenet else BASE_CFLAGS += -DNETWORK=0 endif ifeq ($(USE_ABSTRACT_FS),1) BASE_CFLAGS += -DUSE_ABSTRACT_FS=1 BASE_LIBS += -lphysfs else BASE_CFLAGS += -DUSE_ABSTRACT_FS=0 endif $(BINARY): main.o highscore.o SFont.o ReadKeyboard.o joypad.o listFiles.o replay.o common.o stats.o uploadReplay.o $(CPP) -O -o $(BINARY) main.o highscore.o SFont.o ReadKeyboard.o joypad.o listFiles.o replay.o common.o stats.o $(BASE_LIBS) #-lphysfs main.o: main.cpp BlockGame.hpp mainVars.hpp common.h $(CPP) $(BASE_CFLAGS) main.cpp highscore.o: highscore.h highscore.cpp $(CPP) $(BASE_CFLAGS) highscore.cpp SFont.o: SFont.h SFont.c $(CC) $(BASE_CFLAGS) SFont.c ReadKeyboard.o: ReadKeyboard.h ReadKeyboard.cpp $(CPP) $(BASE_CFLAGS) ReadKeyboard.cpp joypad.o: joypad.h joypad.cpp $(CPP) $(BASE_CFLAGS) joypad.cpp listFiles.o: listFiles.h listFiles.cpp $(CPP) $(BASE_CFLAGS) listFiles.cpp replay.o: replay.h replay.cpp $(CPP) $(BASE_CFLAGS) replay.cpp stats.o: stats.h stats.cc $(CPP) $(BASE_CFLAGS) stats.cc common.o: common.h common.cc $(CPP) $(BASE_CFLAGS) common.cc uploadReplay.o: uploadReplay.cc uploadReplay.h $(CPP) $(BASE_CFLAGS) uploadReplay.cc run: $(BINARY) clean: rm *o