/* Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack Copyright (C) 2008 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Poul Sander R�vehjvej 36, V. 1111 2800 Kgs. Lyngby DENMARK blockattack@poulsander.com http://blockattack.sf.net */ #ifndef _COMMON_H #define _COMMON_H #define GAMENAME "blockattack" #include #include #include #include #include using namespace std; struct commonTime{ unsigned int days; unsigned int hours; unsigned int minutes; unsigned int seconds; }; string itoa(int num); string getPathToSaveFiles(); commonTime getTotalTime(); commonTime addTotalTime(commonTime toAdd); #define MAX_VAR_LENGTH 1024 class Config { private: map configMap; static Config *instance; void load(); protected: Config(); public: static Config* getInstance(); void save(); string getString(string varName); int getInt(string varName); double getValue(string varName); void setString(string varName,string content); void setInt(string varName,int content); void setValue(string varName,double content); bool exists(string varName); }; #endif /* _COMMON_H */