/* Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack Copyright (C) 2007 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Poul Sander Raevehjvej 36, V. 1111 2800 Kgs. Lyngby DENMARK blockattack@poulsander.com http://blockattack.sf.net */ #include "BoardHolder.hpp" BoardHolder::BoardHolder(string filename) { fstream inFile(filename.c_str(),ios::in); if(inFile) { int nrOfBoards; inFile >> nrOfBoards; for(int i=0;i> temp; ourBoard.setNumberOfMoves(temp); for(int j=0;j<12;j++) { for(int k=0;k<6;k++) { inFile >> temp; ourBoard.setBrick(k,j,temp); } } theBoards[i] = ourBoard; } isNull = false; } } BoardHolder::BoardHolder() { isNull = false; } bool BoardHolder::saveBoards(string filename) { fstream outFile(filename.c_str(),ios::out); if(outFile) { outFile << getNumberOfBoards() << endl; for(int i=0;i49)||(nr<0)) return false; theBoards[nr] = model; return true; } int BoardHolder::getNumberOfBoards() { return theBoards.size(); } bool BoardHolder::addBoard() { if(!(theBoards.size()<49)) return false; TheBoard tb; theBoards[theBoards.size()] = tb; return true; } bool BoardHolder::removeBoard(int nr) { vector::iterator itr; itr = theBoards.begin(); itr+=nr; theBoards.erase(itr); } bool BoardHolder::moveBoardBack(int nr) { if(nr<1) //We can't move back return false; if(nr>getNumberOfBoards()) return false; TheBoard temp = theBoards[nr]; theBoards[nr] = theBoards[nr-1]; theBoards[nr-1] = temp; return true; } bool BoardHolder::moveBoardForward(int nr) { if(nr>getNumberOfBoards()-2) //We can't move forward return false; if(nr<0) return false; TheBoard temp = theBoards[nr]; theBoards[nr] = theBoards[nr+1]; theBoards[nr+1] = temp; return true; }