/* Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack Copyright (C) 2007 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Poul Sander Rævehjvej 36, V. 1111 2800 Kgs. Lyngby DENMARK blockattack@poulsander.com http://blockattack.sf.net */ #include "BoardHolder.hpp" #ifndef EDITORINTERFACEDEFINED #define EDITORINTERFACEDEFINED class EditorInterface { private: int colorSelected; //The color the user have selected int boardActive; //Number of the active board, -1 if not active TheBoard tb; //The active board BoardHolder bh; //The Vector that holds the boards bool saved; //The current board is saved bool fileSaved; //The whole file is saved string fileName; //The filename that is open, "" if no filename is given public: EditorInterface(); void getModel(int); bool exists(); void selectColor(int color); int getSelectedColor(); void drawOnModel(int x, int y); void moveLeft(); void moveRight(); void deleteBoard(); void moveBoardBack(); void moveBoardForward(); void saveBoard(); bool saveFile(string); bool saveFile(); void openFile(string); void newFile(); int getColor(int x, int y); int getActiveBoardNr(); int getNumberOfMoves(); bool newBoard(); int getNumberOfBoards(); void setNumberOfMoves(int); bool isSaved(); bool fileIsSaved(); }; #endif