/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "../../sago/GameStateInterface.hpp" #include #include #include "editor_loader.hpp" #pragma once class SagoTextureSelector : public sago::GameStateInterface { public: SagoTextureSelector(); SagoTextureSelector(const SagoTextureSelector& orig) = delete; virtual ~SagoTextureSelector(); bool IsActive() override; void ProcessInput(const SDL_Event& event, bool &processed) override; void Draw(SDL_Renderer* target) override; void Update() override; void Init(); void runTextureSelectorFrame(SDL_Renderer* target); void runSpriteSelectorFrame(SDL_Renderer* target); private: bool isActive = true; std::vector textures; std::map sprites; std::string selected_texture; std::string selected_sprite; int grid_size = 32; };