/* Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack Copyright (C) 2007 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Poul Sander Rævehjvej 36, V. 1111 2800 Kgs. Lyngby DENMARK blockattack@poulsander.com http://blockattack.sf.net */ using namespace std; #define BOARDWIDTH 6 #define BOARDHEIGHT 12 #ifndef THEBOARDDEFINED #define THEBOARDDEFINED class TheBoard { private: int board[BOARDWIDTH][BOARDHEIGHT]; int numberOfMoves; public: bool isNull; TheBoard(); TheBoard(const TheBoard &tb); void copyFrom(TheBoard *tb); bool setBrick(int x, int y, int color); int getBrick(int x, int y); void setNumberOfMoves(int); int getNumberOfMoves(); bool moveUp(int x, int y); bool moveDown(int x, int y); void moveRight(); void moveLeft(); bool equals(TheBoard &tb); }; #endif