/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://blockattack.sf.net =========================================================================== */ #include "SDL.h" #include "EditorInterface.hpp" #include //Do to stability reasons we load everything in the main and just refer to it here: extern SDL_Surface *bCreateFile; extern SDL_Surface *bDeletePuzzle; extern SDL_Surface *bLoadFile; extern SDL_Surface *bMoveBack; extern SDL_Surface *bMoveDown; extern SDL_Surface *bMoveForward; extern SDL_Surface *bMoveLeft; extern SDL_Surface *bMoveRight; extern SDL_Surface *bMoveUp; extern SDL_Surface *bNewPuzzle; extern SDL_Surface *bSaveFileAs; extern SDL_Surface *bSavePuzzle; extern SDL_Surface *bSaveToFile; extern SDL_Surface *bTestPuzzle; //The screen we draw on: extern SDL_Surface *screen; extern EditorInterface ei; class aButton { public: int x,y,width,height; SDL_Surface *label; aButton() { } aButton(int x,int y,SDL_Surface *ss) { this->x = x; this->y = y; this->label = ss; width = this->label->w; height = this->label->h; } void draw(); //Function to check if the button is clicked. bool clicked(int x, int y) { if((x>=this->x)&&(x<=this->x+width)&&(y>=this->y)&&(y<=this->y+height)) return true; else return false; } void click(int x, int y); }; const int numberOfButtons = 14; //The editor itself... class theEditor { private: vector buttons; public: theEditor(); virtual void drawButtons(); virtual void click(int x, int y); };