/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2016 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://www.blockattack.net =========================================================================== */ #include "gamecontroller.h" #include "SDL_gamecontroller.h" #include "platform_folders.h" #include "common.h" #include #include #include static bool verbose = false; struct ControllerStatus { std::map AxisInDeadZone; int player = 1; }; static std::map controllerStatusMap; static std::map gamecontrollers_assigned; static std::vector supportedControllers; static std::vector controllersOpened; void GameControllerSetVerbose(bool value) { verbose = value; } static const char* GameControllerGetName(SDL_GameController* gamecontroller) { const char* result = SDL_GameControllerName(gamecontroller); if (!result) { result = "Unnamed"; } return result; } static std::string GetGuidAsHex(const SDL_JoystickGUID& guid) { std::string ret; char buffer[3]; for (size_t j = 0; j < 16; j++) { snprintf(buffer, sizeof(buffer), "%02X", guid.data[j]); ret += buffer; } return ret; } static int GetNextPlayerByGui(const SDL_JoystickGUID& guid) { Config::getInstance()->setDefault("gc_AllToOnePlayer", "0"); int fixedPlayer = Config::getInstance()->getInt("gc_AllToOnePlayer"); if (fixedPlayer > 0 && fixedPlayer <= 2) { return fixedPlayer; } std::string guidAsHex= GetGuidAsHex(guid); std::string configName = "gc_assign_"+guidAsHex; Config::getInstance()->setDefault(configName, "1"); int player = Config::getInstance()->getInt(configName) + gamecontrollers_assigned[guidAsHex]; gamecontrollers_assigned[guidAsHex]++; //Next controller with same guid should be assigned to different player. if (player%2==0) { return 2; //Even number means player 2 } return 1; } void UnInitGameControllers() { if (controllersOpened.empty()) { return; } for (SDL_GameController* t : controllersOpened) { SDL_GameControllerClose(t); } controllersOpened.clear(); controllerStatusMap.clear(); gamecontrollers_assigned.clear(); supportedControllers.clear(); } void InitGameControllers() { std::string configFile = sago::getConfigHome()+"/blockattack/gamecontrollerdb.txt"; int errorCode = SDL_GameControllerAddMappingsFromFile(configFile.c_str()); if (errorCode == -1 && verbose) { std::cerr << "Could not load mapping file: " << configFile << "\n"; } if (verbose) { std::cout << "Number of Game controllers: " << SDL_NumJoysticks() << "\n"; } SDL_GameController* controller = nullptr; for (int i = 0; i < SDL_NumJoysticks(); ++i) { if (SDL_IsGameController(i)) { controller = SDL_GameControllerOpen(i); SDL_Joystick* j = SDL_GameControllerGetJoystick(controller); SDL_JoystickID instanceId = SDL_JoystickInstanceID(j); SDL_JoystickGUID guid = SDL_JoystickGetGUID(j); int assingToPlayer = GetNextPlayerByGui(guid); controllerStatusMap[instanceId].player = assingToPlayer; supportedControllers.push_back(GameControllerGetName(controller)); controllersOpened.push_back(controller); if (verbose) { std::cout << "Supported game controller detected: " << GameControllerGetName(controller) << ", mapping: " << SDL_GameControllerMapping(controller) << "\n"; std::cout << "Assigned to player: " << controllerStatusMap[instanceId].player << "\n"; } } } } const std::vector& GetSupportedControllerNames() { return supportedControllers; } void checkDeadZone(const SDL_Event& event) { if (event.type != SDL_CONTROLLERAXISMOTION) { return; //assert? } int value = event.caxis.value; if (value > -deadZoneLimit && value < deadZoneLimit) { controllerStatusMap[event.caxis.which].AxisInDeadZone[event.caxis.axis] = true; } } bool getDeadZone(SDL_JoystickID id, int axis) { return controllerStatusMap[id].AxisInDeadZone[axis]; } void setDeadZone(SDL_JoystickID id, int axis, bool value) { controllerStatusMap[id].AxisInDeadZone[axis] = value; } static bool skipThisPlayer(int playerNumber, const SDL_Event& event) { if (event.type == SDL_CONTROLLERBUTTONDOWN) { ControllerStatus& cs = controllerStatusMap[event.cbutton.which]; if (cs.player == playerNumber) { return false; } } if (event.type == SDL_CONTROLLERAXISMOTION ) { ControllerStatus& cs = controllerStatusMap[event.caxis.which]; if (cs.player == playerNumber) { return false; } } return true; } bool isGameControllerConnectionEvent(const SDL_Event& event) { if ( event.type == SDL_CONTROLLERDEVICEADDED || event.type == SDL_CONTROLLERDEVICEREMOVED || event.type == SDL_CONTROLLERDEVICEREMAPPED ) { return true; } return false; } bool isPlayerDownEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } return isControllerDownEvent(event); } bool isControllerDirectionEvent(const SDL_Event& event, SDL_GameControllerButton dpad_direction, SDL_GameControllerAxis axis, float axis_mod = 1.0f) { if (event.type == SDL_CONTROLLERBUTTONDOWN) { if (event.cbutton.button == dpad_direction ) { return true; } } if (event.type == SDL_CONTROLLERAXISMOTION && event.caxis.axis == axis ) { const SDL_ControllerAxisEvent& a = event.caxis; checkDeadZone(event); if (getDeadZone(a.which, a.axis)) { if (event.caxis.value * axis_mod > deadZoneLimit) { setDeadZone(a.which,a.axis,false); return true; } } } return false; } bool isControllerDownEvent(const SDL_Event& event) { return isControllerDirectionEvent(event, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_AXIS_LEFTY); } bool isControllerUpEvent(const SDL_Event& event) { return isControllerDirectionEvent(event, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_AXIS_LEFTY, -1.0f); } bool isControllerLeftEvent(const SDL_Event& event) { return isControllerDirectionEvent(event, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_AXIS_LEFTX, -1.0f); } bool isControllerRightEvent(const SDL_Event& event) { return isControllerDirectionEvent(event, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_AXIS_LEFTX); } bool isPlayerUpEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } return isControllerUpEvent(event); } bool isPlayerLeftEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } return isControllerLeftEvent(event); } bool isPlayerRightEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } return isControllerRightEvent(event); } bool isPlayerSwitchEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } if (event.type == SDL_CONTROLLERBUTTONDOWN) { if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A || event.cbutton.button == SDL_CONTROLLER_BUTTON_B ) { return true; } } return false; } bool isPlayerPushEvent(int playerNumber, const SDL_Event& event) { if (skipThisPlayer(playerNumber, event)) { return false; } if (event.type == SDL_CONTROLLERBUTTONDOWN) { if (event.cbutton.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER || event.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ) { return true; } } if (event.type == SDL_CONTROLLERAXISMOTION && (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT ) ) { checkDeadZone(event); const SDL_ControllerAxisEvent& a = event.caxis; if (getDeadZone(a.which, a.axis)) { if (event.caxis.value > deadZoneLimit) { setDeadZone(a.which,a.axis,false); return true; } } } return false; }