/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://blockattack.sf.net =========================================================================== */ #ifndef _GLOBAL_HPP #define _GLOBAL_HPP #include "CppSdlImageHolder.hpp" #include "Libs/NFont.h" #include #include "sago/SagoSpriteHolder.hpp" void MainMenu(); void ResetFullscreen(); extern sago::SagoSprite menuMarked; extern sago::SagoSprite menuUnmarked; extern NFont nf_scoreboard_font; extern bool MusicEnabled; //true if background music is enabled extern bool SoundEnabled; //true if sound effects is enabled extern bool bFullscreen; //true if game is running fullscreen extern std::string player1name; extern std::string player2name; extern SDL_Renderer *screen; //The whole screen; extern sago::SagoSprite mouse; extern sago::SagoSprite backgroundImage; extern bool highPriority; extern int verboseLevel; #endif /* _GLOBAL_HPP */