/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://blockattack.net =========================================================================== */ #ifndef _GLOBAL_HPP #define _GLOBAL_HPP #include "Libs/NFont.h" #include #include "sago/SagoSpriteHolder.hpp" #include "highscore.h" #include "sago/GameStateInterface.hpp" void MainMenu(); void ResetFullscreen(); void RunGameState(sago::GameStateInterface& state ); bool OpenDialogbox(int x, int y, std::string& name); extern sago::SagoSprite menuMarked; extern sago::SagoSprite menuUnmarked; extern sago::SagoSprite bHighScore; extern sago::SagoSprite bBack; extern sago::SagoSprite bNext; extern sago::SagoSprite dialogBox; extern NFont nf_scoreboard_font; extern NFont nf_standard_blue_font; extern NFont nf_button_font; extern bool MusicEnabled; //true if background music is enabled extern bool SoundEnabled; //true if sound effects is enabled extern bool bFullscreen; //true if game is running fullscreen extern std::string player1name; extern std::string player2name; extern SDL_Renderer *screen; //The whole screen; extern Mix_Chunk *typingChunk; extern sago::SagoSprite mouse; extern sago::SagoSprite backgroundImage; extern bool highPriority; extern bool NoSound; extern int verboseLevel; extern Highscore theTopScoresEndless; //Stores highscores for endless extern Highscore theTopScoresTimeTrial; //Stores highscores for timetrial extern std::unique_ptr spriteHolder; #endif /* _GLOBAL_HPP */