/* joypad.h - Enables joypad support Copyright (C) 2005 Poul Sander This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Poul Sander Rævehøjvej 36, V. 1111 2800 Kgs. Lyngby DENMARK blockattack@poulsander.com */ //headerfile joypad.h #include #include #include #define NRofPADS 4 #define NRofBUTTONS 12 using namespace std; struct Joypad_status{ bool padLeft[NRofPADS]; bool padRight[NRofPADS]; bool padUp[NRofPADS]; bool padDown[NRofPADS]; bool button[NRofBUTTONS]; }; //Contains the init code bool Joypad_init(); //How many joypads are availble? #define Joypad_number SDL_NumJoysticks() //Open a joystick #define Joypad_open(X) SDL_JoystickOpen(X) //Returns the status of the joypad Joypad_status Joypad_getStatus(SDL_Joystick); class Joypad{ private: SDL_Joystick *joystick; static int Joy_count; public: bool up,down,left,right,but1,but2; bool upREL,downREL,leftREL,rightREL,but1REL,but2REL; bool working; Joypad(); ~Joypad(); void update(); };