#include "global.hpp" #include #include #include "menu/MenuItem.hpp" #include "MenuSystem.h" using namespace std; //Menu void PrintHi() { cout << "Hi" <setLabel(MusicEnabled? "Music: On" : "Music: Off"); } void buttonActionSound(Button* b) { SoundEnabled = !SoundEnabled; b->setLabel(SoundEnabled? "Music: On" : "Music: Off"); } void buttonActionFullscreen(Button* b) { bFullscreen = !bFullscreen; b->setLabel(bFullscreen? "Fullscreen: On" : "Fullscreen: Off"); ResetFullscreen(); } void buttonActionPlayer1Name(Button *b) { if (OpenDialogbox(200,100,player1name)) return; //must save if true } void buttonActionPlayer2Name(Button *b) { if (OpenDialogbox(200,100,player2name)) return; //must save if true } void buttonActionHighscores(Button *b) { OpenScoresDisplay(); } class ChangeKeysMenu { public: static long player; static void CreateKeysMenu(long playernumber); static void ChangeLeftKey(Button *b); static void ChangeRightKey(Button *b); static void ChangeUpKey(Button *b); static void ChangeDownKey(Button *b); static void ChangePushKey(Button *b); static void ChangeSwitchKey(Button *b); static void ChangeJoypadStatus(Button *b); static void ChangeMouseStatus(Button *b); }; long ChangeKeysMenu::player; static void ChangeKeysMenu(long playernumber) { ChangeKeysMenu::player = playernumber; Button bLeft, bRight, bUp, bDown, bPush, bSwitch, bJoypad, bMouse; bLeft.setLabel("Left : "); bRight.setLabel("Right : "); bUp.setLabel("Up : "); bDown.setLabel("Down : "); } void ConfigureMenu(Button *b) { Menu cm(&screen,false); Button bMusic,bSound,buttonFullscreen,bPlayer1Name,bPlayer2Name; bMusic.setLabel(MusicEnabled? "Music: On" : "Music: Off"); bMusic.setAction(buttonActionMusic); bSound.setLabel(SoundEnabled? "Music: On" : "Music: Off"); bSound.setAction(buttonActionSound); buttonFullscreen.setLabel(bFullscreen? "Fullscreen: On" : "Fullscreen: Off"); buttonFullscreen.setAction(buttonActionFullscreen); bPlayer1Name.setAction(buttonActionPlayer1Name); bPlayer1Name.setLabel("Change player 1's name"); bPlayer2Name.setAction(buttonActionPlayer2Name); bPlayer2Name.setLabel("Change player 2's name"); cm.addButton(bMusic); cm.addButton(bSound); cm.addButton(buttonFullscreen); cm.addButton(bPlayer1Name); cm.addButton(bPlayer2Name); cm.run(); } void MainMenu() { InitMenues(); Menu m(&screen,true); Button bHi,bTimetrial1, bPuzzle, bVs1, bConfigure,bHighscore; bHi.setLabel("Single player - endless"); bHi.setAction(runSinglePlayerEndless); bTimetrial1.setLabel("Single player - time trial"); bTimetrial1.setAction(runSinglePlayerTimeTrial); bPuzzle.setLabel("Single player - puzzle mode"); bPuzzle.setAction(runSinglePlayerPuzzle); bVs1.setLabel("Single player - vs"); bVs1.setAction(runSinglePlayerVs); bConfigure.setLabel("Configure"); bConfigure.setAction(ConfigureMenu); bHighscore.setLabel("Highscores"); bHighscore.setAction(buttonActionHighscores); m.addButton(bHi); m.addButton(bTimetrial1); m.addButton(bPuzzle); m.addButton(bVs1); m.addButton(bConfigure); m.addButton(bHighscore); m.run(); }