/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://blockattack.sf.net =========================================================================== */ /* Handles replay */ #include #include "replay.h" Replay::Replay() { isLoaded = false; actions.clear(); } Replay::Replay(const Replay& r) { isLoaded = r.isLoaded; name = r.name; actions = r.actions; } bool Replay::saveReplay(string filename) { //Saving as fileversion 4 cout << "Saving as version 4 save file" << endl; ofstream saveFile; saveFile.open(filename.c_str(),ios::binary|ios::trunc); if (saveFile) { saveFile << "0 16 PLAYER 1\n"; saveFile << "0 16 NAME " << name << "\n"; for(int i = 0;i < actions.size(); ++i) { saveFile << actions.at(i).time << " " << actions.at(i).action << " " << actions.at(i).param << "\n"; } saveFile.close(); return true; } else { return false; } } bool Replay::saveReplay(string filename,Replay p2) { //Saving as fileversion 3 cout << "Saving as version 3 save file (2 players)" << endl; ofstream saveFile; saveFile.open(filename.c_str(),ios::binary|ios::trunc); if (saveFile) { Uint32 version = 4; boardPackage bp; saveFile.write(reinterpret_cast(&version),sizeof(Uint32)); //Fileversion Uint8 nrOfReplays = 2; saveFile.close(); return true; } else { return false; } } bool Replay::loadReplay(string filename) { isLoaded = true; actions.clear(); ifstream loadFile; loadFile.open(filename.c_str()); if (loadFile) { while(!loadFile.eof()) { Sint32 time; Uint32 action; string restOfLine; loadFile >> time >> action; if(action == 16) { string command; loadFile >> command; if(command == "NAME") getline(loadFile,name,'\n'); if(command == "PLAYER") { getline(loadFile,restOfLine,'\n'); if(restOfLine != " 1") break; } } else { getline(loadFile,restOfLine,'\n'); Action a; a.time = time; a.action = action; if(restOfLine.length()>1) a.param = restOfLine.substr(1); else a.param = ""; actions.push_back(a); } } loadFile.close(); cout << "Loaded 1 player, actions.size="<< actions.size() << endl; } else { cout << "File not found or couldn't open: " << filename << endl; return false; } } bool Replay::loadReplay2(string filename) { isLoaded = true; ifstream loadFile; loadFile.open(filename.c_str(),ios::binary); if (loadFile) { Uint32 version; loadFile.read(reinterpret_cast(&version),sizeof(Uint32)); switch (version) { case 3: Uint8 nrOfPlayers; boardPackage bp; loadFile.read(reinterpret_cast(&nrOfPlayers),sizeof(Uint8)); if (nrOfPlayers<2) { loadFile.close(); cout << "Only one player in replay" << endl; return false; } cout << "loading player 2" << endl; break; default: cout << "Unknown version: " << version << endl; return false; }; loadFile.close(); } else { cout << "File not found or couldn't open: " << filename << endl; return false; } } void Replay::setName(string name) { this->name = name; } string Replay::getName() const { return name; } vector Replay::getActions() const { return actions; } void Replay::addAction(int tick, int action, string param) { cout << tick << " " << action << " " << param << endl; Action a; a.time = tick; a.action = action; a.param = param; actions.push_back(a); }