/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2016 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://www.blockattack.net =========================================================================== */ #include "replayhandler.hpp" #include "nlohmann/json.hpp" #include #include "sago/SagoMisc.hpp" using json = nlohmann::json; static std::tm GetLocalTime() { std::time_t t = std::time(nullptr); std::tm ret = *std::localtime(&t); return ret; } static std::string CreateFileName(const std::tm& t ) { char buffer[200]; snprintf(buffer, sizeof(buffer), "replays/blockattack_game_%i-%02i-%02iT%02i_%02i_%02i_AUTO.replay", t.tm_year+1900, t.tm_mon+1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec); std::string ret = buffer; return ret; } static void SaveReplayToFile(const SavedReplayStruct& sr, const std::string& filename) { json j = json{ {"savedReplay", sr} }; std::string s = j.dump(4); sago::WriteFileContent(filename.c_str(), s); } static void LoadReplayFromPhysFile(SavedReplayStruct& sr, const std::string& filename) { std::string filecontent = sago::GetFileContent(filename.c_str()); json j = json::parse(filecontent); j.at("savedReplay").get_to(sr); } void LoadReplay(const std::string& filename, BlockGameInfo& game1, BlockGameInfo& game2) { SavedReplayStruct sr; LoadReplayFromPhysFile(sr, filename); if (sr.playerInfo.size() > 0) { game1 = sr.playerInfo.at(0); } if (sr.playerInfo.size() > 1) { game2 = sr.playerInfo.at(1); } } void SaveReplay(const BlockGameInfo& game1) { SavedReplayStruct sr; sr.numberOfPlayers = 1; sr.playerInfo.push_back(game1); std::tm t = GetLocalTime(); std::string filename = CreateFileName(t); SaveReplayToFile(sr, filename); } void SaveReplay(const BlockGameInfo& game1, const BlockGameInfo& game2) { SavedReplayStruct sr; sr.numberOfPlayers = 2; sr.playerInfo.push_back(game1); sr.playerInfo.push_back(game2); std::tm t = GetLocalTime(); std::string filename = CreateFileName(t); SaveReplayToFile(sr, filename); }