/* =========================================================================== blockattack - Block Attack - Rise of the Blocks Copyright (C) 2005-2023 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://www.blockattack.net =========================================================================== */ #pragma once #include #include enum class ImgScale { Stretch, Tile, Resize, Cut }; struct BackGroundData { std::string name = "standard"; std::string background_sprite = ""; std::string background_sprite_16x9 = ""; int tileMoveSpeedX = 0; //Move the tiled background every X milliseconds. 0 disables it. int tileMoveSpeedY = 0; //Move the tiled background every X milliseconds. 0 disables it. ImgScale background_scale = ImgScale::Stretch; }; struct DecorationData { std::string name = "smilies"; std::vector decoration_sprites = {"smileys0", "smileys1", "smileys2", "smileys3"}; }; struct Theme { std::string theme_name = "standard"; std::string back_board = "back_board"; // Can also be "back_board_sample_snow" or "trans_cover" BackGroundData background; //Serialized as background.background_name DecorationData decoration; }; struct ThemeFileData { std::vector background_data; std::vector decoration_data; std::vector themes; }; /** * @brief returns a theme from a list * @return A copy of a theme */ Theme getNextTheme(); /** * @brief getTheme returns a specific theme * @param theme_number * @return */ Theme getTheme(size_t theme_number); /** * @brief Saves the themes starting with "custom_slot_" to "custom_themes.json" * */ void ThemesSaveCustomSlots();