Game/data/sprites/blockattack.sprite
browsing at commit = 58cecf42b98a01c16e2ab5768a5e21f36ce4cf17
//This file contains the difinition of all sprites
//The file is in json-format but with support for C++-style comments
{
//This is the fallback sprite that are used if the game request a sprite not in any file
"fallback" : {
"texture" : "fallback",
"topx" : 0,
"topy" : 0,
"height" : 64,
"width" : 64,
"number_of_frames" : 1,
"frame_time" : 1
},
"backboard" : {
"texture" : "back_board",
"topx" : 0,
"topy" : 0,
"height" : 600,
"width" : 300,
"number_of_frames" : 1,
"frame_time" : 1
},
"background" : {
"texture" : "background",
"topx" : 0,
"topy" : 0,
"height" : 768,
"width" : 1024,
"number_of_frames" : 1,
"frame_time" : 1
},
"bexit" : {
"texture" : "b_exit",
"topx" : 0,
"topy" : 0,
"height" : 100,
"width" : 100,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_blue" : {
"texture" : "blue",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_bomb" : {
"texture" : "bomb",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 2,
"frame_time" : 150
},
"block_green" : {
"texture" : "green",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_grey" : {
"texture" : "grey",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_purple" : {
"texture" : "purple",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_ready" : {
"texture" : "ready",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 2,
"frame_time" : 500
},
"block_red" : {
"texture" : "red",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_trans" : {
"texture" : "trans_cover",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_turkish" : {
"texture" : "turkish",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"block_yellow" : {
"texture" : "yellow",
"topx" : 0,
"topy" : 0,
"height" : 50,
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
},
"boardbackback" : {
"texture" : "board_back_back",
"topx" : 0,
"topy" : 0,
"height" : 699,
"width" : 476,
"number_of_frames" : 1,
"frame_time" : 1,
"originx" : 57,
"originy" : 72
},
"cursor" : {
"texture" : "cursor",
"topx" : 0,
"topy" : 0,
"height" : 58,
"width" : 108,
"number_of_frames" : 2,
"frame_time" : 400,
"originx" : 4, //This tells the game that the top left corner is placed a little different
"originy" : 4
},
"touchcursor" : {
"texture" : "touchcursor",
"topx" : 0,
"topy" : 0,
"height" : 52,
"width" : 52,
"originx" : 1,
"originy" : 1
}
}