git repos / blockattack-game

SConstruct

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import os
# Option      #
opts = Options(args = ARGUMENTS)
opts.Add('destdir', 'Staging area to install BlockAttack to.  Useful for packagers.', '')
opts.Add('prefix', 'Destination directory', '/usr/local')
opts.Add('sharedir', 'Directory to use to store data file', '$prefix/share/blockattack')
opts.Add('bindir', 'Directory to use to store data file', '$prefix/bin')
opts.Add('mandir', 'Directory to use to store data file', '$prefix/share/man')
opts.Add('CXX', 'C++ compiler to use', os.environ['CXX'])
opts.Add('CXXFLAGS', 'C++ flags', "-std=c++11")


# Copy Build Environment #
env = Environment(options = opts)
Export("env")
SConsignFile()

# Sources #
SConscript('source/code/SConscript')

# game materials (sharefiles)
SConscript('Game/SConscript')

# manpage
SConscript('man/SConscript')
# icons menu
env.Install ('$destdir/$prefix/share/pixmaps/',['blockattack32.xpm','blockattack64.xpm'])
env.Alias('install', ['$destdir/$prefix/share/pixmaps/'])

env.Install ('$destdir/$prefix/share/applications/',['blockattack.desktop'])
env.Alias('install', ['$destdir/$prefix/share/applications'])