git repos / blockattack-game

source/code/BlockGameSdl.hpp

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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2016 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/

#pragma once

#include "BlockGame.hpp"
#include "global.hpp"
#include "sago/SagoTextField.hpp"
#include "BallManager.hpp"
#include "ExplosionManager.hpp"
#include "puzzlehandler.hpp"

extern BallManager theBallManager;

extern ExplosionManager theExplosionManager;


static void setScoreboardFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text) {
	field.SetHolder(holder);
	field.SetFont("penguinattack");
	field.SetColor({255,255,255,255});
	field.SetFontSize(20);
	field.SetText(text);
}

static void setButtonFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text) {
	field.SetHolder(holder);
	field.SetFont("freeserif");
	field.SetColor({255,255,255,255});
	field.SetFontSize(24);
	field.SetOutline(1, {64,64,64,255});
	field.SetText(text);
}

template <class T> void sagoTextSetHelpFont(T& field) {
	field.SetHolder(&globalData.spriteHolder->GetDataHolder());
	field.SetFont("freeserif");
	field.SetFontSize(30);
	field.SetOutline(1, {128,128,128,255});
}

class BlockGameSdl : public BlockGame {
public:
	BlockGameSdl(int tx, int ty, const sago::SagoDataHolder* holder) {
		topx = tx;
		topy = ty;
		setScoreboardFont(holder, scoreLabel, _("Score:"));
		setScoreboardFont(holder, timeLabel, _("Time:"));
		setScoreboardFont(holder, chainLabel, _("Chain:"));
		setScoreboardFont(holder, speedLabel, _("Speed:"));
		setButtonFont(holder, buttonNext, _("Next"));
		setButtonFont(holder, buttonRetry, _("Retry"));
		setButtonFont(holder, buttonSkip, _("Skip"));
		setButtonFont(holder, stopIntField, "");

		sagoTextSetBlueFont(player_name);
		sagoTextSetBlueFont(player_time);
		sagoTextSetBlueFont(player_score);
		sagoTextSetBlueFont(player_chain);
		sagoTextSetBlueFont(player_speed);
	}


	void DrawImgBoard(const sago::SagoSprite& img, int x, int y) const {
		DrawIMG(img, globalData.screen, x+topx, y+topy);
	}

	void DrawImgBoardBounded(const sago::SagoSprite& img, int x, int y) const {
		DrawIMG_Bounded(img, globalData.screen, x+topx, y+topy, topx, topy, topx + BOARD_WIDTH, topy + BOARD_HEIGHT);
	}

	void PrintTextCenteredBoard(int x, int y, sago::SagoTextField& field) {
		field.Draw(globalData.screen, x+topx+60, y+topy+20,
		           sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::center, &globalData.logicalResize);
	}

	void SetTopXY(int tx, int ty) {
		topx = tx;
		topy = ty;
	}

	int GetTopX() const {
		return topx;
	}
	int GetTopY() const {
		return topy;
	}

	/**
	 * Retrives the coordinate to a given brick based on mouse input.
	 * @param match true if the coordinate are within borders
	 * @param mousex mouse coordinate input
	 * @param mousey mouse coordiante input
	 * @param x brick x. Unchanged if outside border
	 * @param y brick y. Unchanged if outside border
	 */
	void GetBrickCoordinateFromMouse(bool& match, int mousex, int mousey, int& x, int& y) const {
		if (!IsInTheBoard(mousex, mousey)) {
			match = false;
			return;
		}
		match = true;
		x = (mousex-topx) / bsize;
		y = (bsize*12+topy-mousey-pixels) / bsize;
	}

	bool IsInTheBoard(int mousex, int mousey) const {
		if (mousex < topx || mousex > topx+bsize*6 || mousey < topy || mousey > topy+bsize*12) {
			return false;
		}
		return true;
	}

	bool IsUnderTheBoard(int mousex, int mousey) const {
		if (mousex < topx || mousex > topx+bsize*6 || mousey < topy+bsize*12) {
			return false;
		}
		return true;
	}

	void AddText(int x, int y, unsigned int text, int time) const override {
		globalData.theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
	}

	void AddBall(int x, int y, bool right, int color) const  override {
		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
	}

	void AddExplosion(int x, int y) const  override {
		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
	}

	void PlayerWonEvent() const  override {
		if (!globalData.SoundEnabled) {
			return;
		}
		Mix_PlayChannel(1, globalData.applause.get(), 0);
	}

	void DrawEvent() const override {
		Mix_HaltChannel(1);
	}

	void BlockPopEvent() const  override {
		if (!globalData.SoundEnabled) {
			return;
		}
		Mix_PlayChannel(0, globalData.boing.get(), 0);
	}

	void LongChainDoneEvent() const  override {
		if (!globalData.SoundEnabled) {
			return;
		}
		Mix_PlayChannel(1, globalData.applause.get(), 0);
	}

	void TimeTrialEndEvent() const  override {
		if (!globalData.NoSound && globalData.SoundEnabled) {
			Mix_PlayChannel(1,globalData.counterFinalChunk.get(),0);
		}
	}

	void EndlessHighscoreEvent() const  override {
		if (!globalData.SoundEnabled) {
			return;
		}
		Mix_PlayChannel(1, globalData.applause.get(), 0);
	}
private:

	/**
	This crops "dstrect" and "srcrect" to fit inside "bounds"
	dstrect and srcrect are modified in place.
	*/
	void CropTexture(SDL_Rect& dstrect, SDL_Rect& srcrect, const SDL_Rect& bounds) const {
		if (dstrect.x > bounds.x+bounds.w) {
			dstrect = {0,0,0,0};
			return;
		}
		if (dstrect.y > bounds.y+bounds.h) {
			dstrect = {0,0,0,0};
			return;
		}
		if (dstrect.x+dstrect.w < bounds.x) {
			dstrect = {0,0,0,0};
			return;
		}
		if (dstrect.y+dstrect.h < bounds.y) {
			dstrect = {0,0,0,0};
			return;
		}
		if (dstrect.x < bounds.x) {
			Sint16 absDiff = bounds.x-dstrect.x;
			dstrect.x+=absDiff;
			srcrect.x+=absDiff;
			dstrect.w-=absDiff;
			srcrect.w-=absDiff;
		}
		if (dstrect.y < bounds.y) {
			Sint16 absDiff = bounds.y-dstrect.y;
			dstrect.y+=absDiff;
			srcrect.y+=absDiff;
			dstrect.h-=absDiff;
			srcrect.h-=absDiff;
		}
		if (dstrect.x+dstrect.w > bounds.x+bounds.w) {
			Sint16 absDiff = dstrect.x+dstrect.w-(bounds.x+bounds.w);
			dstrect.w -= absDiff;
			srcrect.w -= absDiff;
		}
		if (dstrect.y+dstrect.h > bounds.y+bounds.h) {
			Sint16 absDiff = dstrect.y+dstrect.h-(bounds.y+bounds.h);
			dstrect.h -= absDiff;
			srcrect.h -= absDiff;
		}
	}

	//Draws all the bricks to the board (including garbage)
	void PaintBricks() const {
		for (int i=0; i<13; ++i) {
			for (int j=0; j<6; ++j) {
				int basicBrick = board[j][i]%10; //The basic brick, stored on the least significant digit
				if ((basicBrick > -1) && (basicBrick < 7) && ((board[j][i]/1000000)%10==0)) {
					DrawImgBoardBounded(globalData.bricks[basicBrick],  j*bsize, bsize*12-i*bsize-pixels);
					if ((board[j][i]/BLOCKWAIT)%10==1) {
						DrawImgBoard(globalData.bomb,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((board[j][i]/BLOCKHANG)%10==1) {
						DrawImgBoardBounded(globalData.ready,  j*bsize, bsize*12-i*bsize-pixels);
					}

				}
				if ((board[j][i]/1000000)%10==1) {
					int left, right, over, under;
					int number = board[j][i];
					if (j<1) {
						left = -1;
					}
					else {
						left = board[j-1][i];
					}
					if (j>=5) {
						right = -1;
					}
					else {
						right = board[j+1][i];
					}
					if (i>28) {
						over = -1;
					}
					else {
						over = board[j][i+1];
					}
					if (i<1) {
						under = -1;
					}
					else {
						under = board[j][i-1];
					}
					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageL,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageR,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageT,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageB,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
						DrawImgBoardBounded(globalData.garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageM,  j*bsize, bsize*12-i*bsize-pixels);
					}
					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
						DrawImgBoardBounded(globalData.garbageML,  j*bsize, bsize*12-i*bsize-pixels);
					}
				}
				if ((board[j][i]/1000000)%10==2) {
					if (j==0) {
						DrawImgBoardBounded(globalData.garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
					}
					else if (j==5) {
						DrawImgBoardBounded(globalData.garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
					}
					else {
						DrawImgBoardBounded(globalData.garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
					}
				}
			}
		}
		const int j = 0;

		int garbageSize=0;
		for (int i=0; i<20; i++) {
			if ((board[j][i]/1000000)%10==1) {
				int left, right, over, under;
				int number = board[j][i];
				left = -1;
				right = board[j+1][i];
				if (i>28) {
					over = -1;
				}
				else {
					over = board[j][i+1];
				}
				if (i<1) {
					under = -1;
				}
				else {
					under = board[j][i-1];
				}
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
					if (globalData.theme.decoration.decoration_sprites.size()) {
						const sago::SagoSprite& sprite = globalData.spriteHolder->GetSprite(globalData.theme.decoration.decoration_sprites[board[j][i]%globalData.theme.decoration.decoration_sprites.size()]);
						DrawImgBoardBounded(sprite,  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
					}
				}
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
					garbageSize=0;
				}
				else {
					garbageSize++;
				}

			}
		}
		for (int i=0; i<6; i++) {
			if (board[i][0]!=-1) {
				DrawImgBoardBounded(globalData.transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
			}
		}

	}
public:
	//Draws everything
	void DoPaintJob() {
		const ThemeBorderData& border = globalData.theme.border;
		sago::SagoSprite backback = globalData.spriteHolder->GetSprite(border.border_sprite);
		DrawIMG(backback, globalData.screen, this->GetTopX()+border.border_sprite_offset.first, this->GetTopY()+border.border_sprite_offset.second);

		this->scoreLabel.Draw(globalData.screen, this->GetTopX()+border.score_label_offset.first,this->GetTopY()+border.score_label_offset.second, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		this->timeLabel.Draw(globalData.screen, this->GetTopX()+border.time_label_offset.first,this->GetTopY()+border.time_label_offset.second, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		this->chainLabel.Draw(globalData.screen, this->GetTopX()+border.chain_label_offset.first,this->GetTopY()+border.chain_label_offset.second, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		this->speedLabel.Draw(globalData.screen, this->GetTopX()+border.speed_label_offset.first,this->GetTopY()+border.speed_label_offset.second, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		globalData.spriteHolder->GetSprite(globalData.theme.back_board).DrawScaled(globalData.screen, SDL_GetTicks(), this->GetTopX(),this->GetTopY(), BOARD_WIDTH, BOARD_HEIGHT, &globalData.logicalResize);

		PaintBricks();
		if (stageClear) {
			DrawImgBoard(globalData.blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
		}
		if (puzzleMode&&(!bGameOver)) {
			//We need to write nr. of moves left!
			strHolder = _("Moves left: ") + std::to_string(MovesLeft);
			static sago::SagoTextField movesPuzzleLabel;
			sagoTextSetHelpFont(movesPuzzleLabel);
			movesPuzzleLabel.SetText(strHolder);
			movesPuzzleLabel.Draw(globalData.screen, topx+5, topy+5, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);

		}
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
			DrawImgBoard(globalData.bRetry, globalData.cordRetryButton.x, globalData.cordRetryButton.y);
			PrintTextCenteredBoard(globalData.cordRetryButton.x, globalData.cordRetryButton.y, buttonRetry);
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
				if (hasWonTheGame) {
					DrawImgBoard(globalData.bNext, globalData.cordNextButton.x, globalData.cordNextButton.y);
					PrintTextCenteredBoard(globalData.cordNextButton.x, globalData.cordNextButton.y, buttonNext);
				}
				else {
					DrawImgBoard(globalData.bSkip, globalData.cordNextButton.x, globalData.cordNextButton.y);
					PrintTextCenteredBoard(globalData.cordNextButton.x, globalData.cordNextButton.y, buttonSkip);
				}
			}
			else {
				static sago::SagoTextField lastPuzzleLabel;
				sagoTextSetHelpFont(lastPuzzleLabel);
				lastPuzzleLabel.SetText(_("Last puzzle"));
				lastPuzzleLabel.Draw(globalData.screen, topx+5, topy+5, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
			}
		}
		if (stageClear && stageButtonStatus == SBstageClear) {
			DrawImgBoard(globalData.bRetry, globalData.cordRetryButton.x, globalData.cordRetryButton.y);
			PrintTextCenteredBoard(globalData.cordRetryButton.x, globalData.cordRetryButton.y, buttonRetry);
			if (getLevel()<50-1) {
				if (hasWonTheGame) {
					DrawImgBoard(globalData.bNext, globalData.cordNextButton.x, globalData.cordNextButton.y);
					PrintTextCenteredBoard(globalData.cordNextButton.x, globalData.cordNextButton.y, buttonNext);
				}
				else {
					DrawImgBoard(globalData.bSkip, globalData.cordNextButton.x, globalData.cordNextButton.y);
					PrintTextCenteredBoard(globalData.cordNextButton.x, globalData.cordNextButton.y, buttonSkip);
				}
			}
			else {
				static sago::SagoTextField lastStageLabel;
				sagoTextSetHelpFont(lastStageLabel);
				lastStageLabel.SetText(_("Last stage"));
				lastStageLabel.Draw(globalData.screen, topx+5, topy+5, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
			}
		}
		if (!bGameOver && stop > 20) {
			stopIntField.SetText(std::to_string(stop/10));
			stopIntField.Draw(globalData.screen, 240+topx, -40+topy, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		}

#if DEBUG
		if (AI_Enabled&&(!bGameOver)) {
			sagoTextSetBlueFont(aiStatusField);
			strHolder = "AI_status: " + std::to_string(AIstatus)+ ", "+ std::to_string(AIlineToClear);
			aiStatusField.SetText(strHolder);
			aiStatusField.Draw(globalData.screen, topx+5, topy+5, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		}
#endif
		if (!bGameOver) {
			bool touched = false;
			int mx = 0;
			int my = 0;
			this->GetMouseCursor(touched, mx, my);
			if (touched) {
				DrawImgBoard(globalData.spriteHolder->GetSprite("touchcursor"),mx*bsize, 11*bsize-my*bsize-pixels);
			}
			else {
				DrawImgBoard(globalData.cursor,cursorx*bsize,11*bsize-cursory*bsize-pixels);
			}
		}
		if (ticks<gameStartedAt) {
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
			if ( (currentCounter!=lastCounter) && (globalData.SoundEnabled)&&(!globalData.NoSound)) {
				Mix_PlayChannel(1, globalData.counterChunk.get(), 0);
			}
			lastCounter = currentCounter;
			switch (currentCounter) {
			case 2:
				DrawImgBoard(globalData.counter[2],  2*bsize, 5*bsize);
				break;
			case 1:
				DrawImgBoard(globalData.counter[1],  2*bsize, 5*bsize);
				break;
			case 0:
				DrawImgBoard(globalData.counter[0],  2*bsize, 5*bsize);
				break;
			default:
				break;
			}
		}
		else {
			if (globalData.SoundEnabled&&(!globalData.NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
				if (currentCounter!=lastCounter) {
					if (currentCounter>115 && currentCounter<120) {
						Mix_PlayChannel(1, globalData.counterChunk.get(), 0);
					}
				}
				lastCounter = currentCounter;
			}
			else {
				if ( (0==lastCounter) && (globalData.SoundEnabled)&&(!globalData.NoSound)) {
					Mix_PlayChannel(1, globalData.counterFinalChunk.get(), 0);
				}
				lastCounter = -1;
			}
		}

		if (bGameOver) {
			if (hasWonTheGame) {
				globalData.tbWinner.Draw(globalData.screen, topx+150, topy+200, sago::SagoTextField::Alignment::center, &globalData.logicalResize);
			}
			else {
				if (bDraw) {
					globalData.tbDraw.Draw(globalData.screen, topx+150, topy+200, sago::SagoTextField::Alignment::center, &globalData.logicalResize);
				}
				else {
					if (this->infostring.empty()) {
						globalData.tbGameOver.Draw(globalData.screen, topx+150, topy+200, sago::SagoTextField::Alignment::center, &globalData.logicalResize);
					}
				}
			}
		}

		std::string strHolder;
		strHolder = std::to_string(this->GetScore()+this->GetHandicap());
		player_score.SetText(strHolder);
		player_score.Draw(globalData.screen, this->GetTopX()+border.score_label_offset.first,this->GetTopY()+border.score_label_offset.second+22, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		if (this->GetAIenabled()) {
			player_name.SetText(_("AI"));
		}
		else {
			player_name.SetText(name);
		}
		player_name.Draw(globalData.screen, this->GetTopX()+10,this->GetTopY()-34, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		if (this->isTimeTrial()) {
			int tid = (int)SDL_GetTicks()-this->GetGameStartedAt();
			int minutes;
			int seconds;
			if (tid>=0) {
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))/60/1000;
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))%(60*1000))/1000;
			}
			else {
				minutes = ((abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))/60/1000;
				seconds = (((abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))%(60*1000))/1000;
			}
			if (this->isGameOver()) {
				minutes=0;
			}
			if (this->isGameOver()) {
				seconds=0;
			}
			if (seconds>9) {
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
			}
			else {
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
			}
			player_time.SetText(strHolder);
		}
		else {
			int minutes = ((abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))/60/1000;
			int seconds = (((abs((int)SDL_GetTicks()-(int)this->GetGameStartedAt())))%(60*1000))/1000;
			if (this->isGameOver()) {
				minutes=(this->GetGameEndedAt()/1000/60)%100;
			}
			if (this->isGameOver()) {
				seconds=(this->GetGameEndedAt()/1000)%60;
			}
			if (seconds>9) {
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
			}
			else {
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
			}
			player_time.SetText(strHolder);
		}
		player_time.Draw(globalData.screen, this->GetTopX()+border.time_label_offset.first,this->GetTopY()+border.time_label_offset.second+22, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		strHolder = std::to_string(this->GetChains());
		player_chain.SetText(strHolder);
		player_chain.Draw(globalData.screen, this->GetTopX()+border.chain_label_offset.first,this->GetTopY()+border.chain_label_offset.second+22, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		//drawspeedLevel:
		strHolder = std::to_string(this->GetSpeedLevel());
		player_speed.SetText(strHolder);
		player_speed.Draw(globalData.screen, this->GetTopX()+border.speed_label_offset.first,this->GetTopY()+border.speed_label_offset.second+22, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
		if ((this->isStageClear()) &&(this->GetTopY()+700+50*(this->GetStageClearLimit()-this->GetLinesCleared())-this->GetPixels()-1<600+this->GetTopY())) {
			oldBubleX = this->GetTopX()+280;
			oldBubleY = this->GetTopY()+650+50*(this->GetStageClearLimit()-this->GetLinesCleared())-this->GetPixels()-1;
			DrawIMG(globalData.stageBobble,globalData.screen,this->GetTopX()+280,this->GetTopY()+650+50*(this->GetStageClearLimit()-this->GetLinesCleared())-this->GetPixels()-1);
		}

		if (infostring.length() > 0) {
			static sago::SagoTextBox infoBox;
			static sago::SagoTextField objectiveField;
			static sago::SagoTextField gametypeNameField;
			sagoTextSetHelpFont(infoBox);
			infoBox.SetMaxWidth(290);
			infoBox.SetText(infostring);
			sagoTextSetHelpFont(objectiveField);
			objectiveField.SetText(_("Objective:"));
			sagoTextSetHelpFont(gametypeNameField);
			gametypeNameField.SetText(infostringName);
			gametypeNameField.Draw(globalData.screen, this->GetTopX()+7,this->GetTopY()+10, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
			objectiveField.Draw(globalData.screen, this->GetTopX()+7, this->GetTopY()+160, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
			infoBox.Draw(globalData.screen, this->GetTopX()+7, this->GetTopY()+160+32, sago::SagoTextField::Alignment::left, &globalData.logicalResize);

			int y = this->GetTopY()+400;
			static sago::SagoTextBox controldBox;
			controldBox.SetHolder(&globalData.spriteHolder->GetDataHolder());
			sagoTextSetHelpFont(controldBox);
			controldBox.SetMaxWidth(290);
			controldBox.SetText(controldBoxText);
			controldBox.Draw(globalData.screen, this->GetTopX()+7,y, sago::SagoTextField::Alignment::left, &globalData.logicalResize);
		}
	}

	sago::SagoTextField player_name;
	sago::SagoTextField player_time;
	sago::SagoTextField player_score;
	sago::SagoTextField player_chain;
	sago::SagoTextField player_speed;

	//Old Stage Clear Buble
	int oldBubleX = 0;
	int oldBubleY = 0;

	std::string infostring;
	std::string infostringName;
	std::string controldBoxText;


private:
	int topx = 0;
	int topy = 0;
	sago::SagoTextField scoreLabel;
	sago::SagoTextField timeLabel;
	sago::SagoTextField chainLabel;
	sago::SagoTextField speedLabel;
	sago::SagoTextField buttonSkip;
	sago::SagoTextField buttonRetry;
	sago::SagoTextField buttonNext;
	sago::SagoTextField stopIntField;
#if DEBUG
	sago::SagoTextField aiStatusField;
#endif
};