source/code/HelpAboutState.cpp
browsing at commit = c2086a7ea00385bf99851f07cbe51d889a03d2e5
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2018 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "HelpAboutState.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
#include "sstream"
#include "version.h"
const int xsize = 1024;
const int ysize = 768;
const int buttonOffset = 160;
extern sago::SagoSprite bExit;
static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text) {
field.SetHolder(holder);
field.SetFont("freeserif");
field.SetColor({255,255,255,255});
field.SetFontSize(30);
field.SetOutline(1, {128,128,128,255});
field.SetText(text);
}
static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextBox& field, const char* text) {
field.SetHolder(holder);
field.SetFont("freeserif");
field.SetColor({255,255,255,255});
field.SetColor({0,0,0,255});
field.SetFontSize(20);
field.SetOutline(0, {0,0,0,255});
field.SetText(text);
}
static SDL_RendererInfo renderInfo;
HelpAboutState::HelpAboutState() {
SDL_GetRendererInfo(globalData.screen, &renderInfo);
std::stringstream infoStream;
infoStream << _("Name:") << " " << _("Block Attack - Rise of the Blocks") << "\n";
infoStream << _("Original name:") << " Block Attack - Rise of the Blocks" << "\n";
infoStream << _("Version:") << " " << VERSION_NUMBER << "\n";
infoStream << _("Homepage:") << " " << "https://blockattack.net\n";
infoStream << _("Github page:") << " " << "https://github.com/blockattack/blockattack-game\n";
infoStream << _("SDL render:") << " " << renderInfo.name << "\n";
infoStream << _("Save folder:") << " " << PHYSFS_getWriteDir() << "\n";
infoStream << _("Locale:") << " " << setlocale( LC_CTYPE, nullptr ) << "\n";
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), titleField, _("About"));
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), infoBox, infoStream.str().c_str());
}
HelpAboutState::~HelpAboutState() {
}
bool HelpAboutState::IsActive() {
return isActive;
}
void HelpAboutState::ProcessInput(const SDL_Event& event, bool& processed) {
UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
if (isConfirmEvent(event) || isEscapeEvent(event)) {
isActive = false;
processed = true;
}
}
extern void DrawRectYellow(SDL_Renderer* target, int topx, int topy, int height, int width);
void HelpAboutState::Draw(SDL_Renderer* target) {
DrawBackground(target);
titleField.Draw(target, 50, 50);
DrawRectYellow(target, 40, 90, 600, 900);
infoBox.SetMaxWidth(850);
infoBox.Draw(target, 50, 100);
bExit.Draw(globalData.screen, SDL_GetTicks(), xsize-buttonOffset, ysize-buttonOffset);
#if DEBUG
static sago::SagoTextField mousePos;
mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder());
mousePos.SetFontSize(16);
mousePos.SetOutline(1, {128,128,128,255});
mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey));
mousePos.Draw(target, 0,0);
#endif
}
void HelpAboutState::Update() {
// If the mouse button is released, make bMouseUp equal true
if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
bMouseUp=true;
}
if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
bMouseUp = false;
//The Score button:
if ((globalData.mousex>xsize-buttonOffset) && (globalData.mousex<xsize-buttonOffset+bExit.GetWidth())
&& (globalData.mousey>ysize-buttonOffset) && (globalData.mousey<ysize-buttonOffset+bExit.GetHeight())) {
isActive = false;
}
}
}