source/code/HelpGamepadState.cpp
browsing at commit = 51c4029b0b504057624a8ed3faa8c0a323b6466c
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2018 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "HelpCommon.hpp"
#include "HelpGamepadState.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
#include "gamecontroller.h"
static std::string getLabelForSupportedControllerNames() {
std::string s = _("Only SDL2 compatible controllers are supported!\nSupported controllers: ");
for (size_t i = 0 ; i<GetSupportedControllerNames().size(); ++i ) {
if (i != 0) {
s+= ", ";
}
s+= GetSupportedControllerNames().at(i);
}
return s;
}
HelpGamepadState::HelpGamepadState() {
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), moveLabel, _("Move cursor"));
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line"));
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)"));
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch"));
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm"));
std::string s = getLabelForSupportedControllerNames();
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), supportedControllers, s.c_str());
supportedControllers.SetMaxWidth(740);
}
HelpGamepadState::~HelpGamepadState() {
}
void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) {
if (isGameControllerConnectionEvent(event)) {
UnInitGameControllers();
InitGameControllers();
std::string s = getLabelForSupportedControllerNames();
setHelp30Font(&globalData.spriteHolder->GetDataHolder(), supportedControllers, s.c_str());
processed = true;
}
HelpCommonState::ProcessInput(event, processed);
}
#define OFFSETX (-512+globalData.xsize/2)
void HelpGamepadState::Draw(SDL_Renderer* target) {
DrawBackground(target);
const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
SDL_SetRenderDrawColor(target, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderDrawLine(target, 100+OFFSETX, 210, globalData.xsize/2-480/2+130, 210);
SDL_RenderDrawLine(target, 100+OFFSETX, 298, globalData.xsize/2-480/2+158, 298);
SDL_RenderDrawLine(target, 100+OFFSETX, 210, 100+OFFSETX, 400);
moveLabel.Draw(target, 100+OFFSETX, 404, sago::SagoTextField::Alignment::center);
//Push lines
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2-480/2+140-38, 110);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110);
SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
//Back lines
SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 207);
SDL_RenderDrawLine(target, 490+OFFSETX, 180, 800+OFFSETX, 180);
SDL_RenderDrawLine(target, 490+OFFSETX, 180, 490+OFFSETX, 195);
SDL_RenderDrawLine(target, 663+OFFSETX, 207, 800+OFFSETX, 207);
backLabel.Draw(target, 800+OFFSETX, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625+OFFSETX, 241, 900+OFFSETX, 241);
SDL_RenderDrawLine(target, 900+OFFSETX, 241, 900+OFFSETX, 400);
switchLabel.Draw(target, 900+OFFSETX, 404, sago::SagoTextField::Alignment::center);
confirmLabel.Draw(target, 900+OFFSETX, 404+30, sago::SagoTextField::Alignment::center);
supportedControllers.Draw(target, 10, 600);
HelpCommonState::Draw(target);
}