source/code/HelpHowtoState.cpp
browsing at commit = e3e89d02c72c44ca6da046a6fa6f59a5f4e02bf4
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2018 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "HelpHowtoState.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
const int xsize = 1024;
const int ysize = 768;
const int buttonOffset = 160;
extern sago::SagoSprite bExit;
extern sago::SagoSprite bricks[7];
/**
* Draws bricks with a string like:
* "aab" for two identical one and another
* "aaB" the third one will have a bomb
* The any char not in 'a' to 'g' or 'A' to 'G' the behavior is undefined.
* @param target Target to draw to
* @param bricks description on what to draw as a string
* @param x
* @param y
*/
static void RenderRowOfBricks(SDL_Renderer* target, const std::string& brickStr, int x, int y) {
Uint32 tick = SDL_GetTicks();
for (size_t i = 0; i < brickStr.size(); ++i) {
bool bomb = false;
char brickChar = brickStr[i];
if (brickChar >= 'A' && brickChar <= 'G') {
bomb = true;
brickChar = brickChar + 'a' - 'A';
}
if (brickChar >= 'a' && brickChar <= 'g') {
bricks[brickChar - 'a'].Draw(target, tick, x+i*50, y);
if (bomb) {
globalData.spriteHolder->GetSprite("block_bomb").Draw(target, tick, x+i*50, y);
}
}
}
}
class HorizontalSwitchAnimation {
public:
std::string brickStr = "abc";
int cursorPos = 0;
int state = 0; //0=move left, 1 = switch, 2 = move right, 3 = switch
Uint32 lastTick = 0;
Uint32 animationSpeed = 2000;
void Update (Uint32 tick) {
if (tick > lastTick + animationSpeed) {
lastTick = tick;
switch (state) {
case 0:
cursorPos = 1;
break;
case 1: //fallthough
case 3:
std::swap(brickStr[cursorPos], brickStr[cursorPos + 1]);
break;
case 2:
cursorPos = 0;
break;
}
++state;
if (state > 3) {
state = 0;
}
}
}
};
HorizontalSwitchAnimation switchAnimation;
sago::SagoTextField switchAnimationField;
HelpHowtoState::HelpHowtoState() {
switchAnimationField.SetHolder(&globalData.spriteHolder->GetDataHolder());
switchAnimationField.SetFontSize(30);
switchAnimationField.SetOutline(1, {0,0,0,255});
switchAnimationField.SetText(_("Switch block horizontally"));
}
HelpHowtoState::~HelpHowtoState() {
}
bool HelpHowtoState::IsActive() {
return isActive;
}
void HelpHowtoState::ProcessInput(const SDL_Event& event, bool& processed) {
UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
if (isConfirmEvent(event) || isEscapeEvent(event)) {
isActive = false;
processed = true;
}
}
void HelpHowtoState::Draw(SDL_Renderer* target) {
DrawBackground(target);
RenderRowOfBricks(target, switchAnimation.brickStr, 50, 50);
globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50+switchAnimation.cursorPos*50, 50);
switchAnimationField.Draw(target, 50 +150+30, 50);
RenderRowOfBricks(target, "a aa", 50, 150);
RenderRowOfBricks(target, " AAA", 50+300, 150);
bExit.Draw(globalData.screen, SDL_GetTicks(), xsize-buttonOffset, ysize-buttonOffset);
}
void HelpHowtoState::Update() {
// If the mouse button is released, make bMouseUp equal true
if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
bMouseUp=true;
}
if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
bMouseUp = false;
//The Score button:
if ((globalData.mousex>xsize-buttonOffset) && (globalData.mousex<xsize-buttonOffset+bExit.GetWidth())
&& (globalData.mousey>ysize-buttonOffset) && (globalData.mousey<ysize-buttonOffset+bExit.GetHeight())) {
isActive = false;
}
}
switchAnimation.Update(SDL_GetTicks());
}