source/code/MenuSystem.cc
browsing at commit = fc8e3d6acaf045508dda8cfe2b44392ec1a47cf4
/*
Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
Copyright (C) 2008 Poul Sander
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Poul Sander
R�vehjvej 36, V. 1111
2800 Kgs. Lyngby
DENMARK
blockattack@poulsander.com
http://blockattack.sf.net
*/
#include <SDL/SDL_events.h>
#include "MenuSystem.h"
#include "common.h"
#include "CppSdl/CppSdlImageHolder.hpp"
extern CppSdl::CppSdlImageHolder mouse;
extern SDL_Surface *backgroundImage;
extern bool highPriority;
int mousex;
int mousey;
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
{
SDL_Rect dest;
dest.x = x;
dest.y = y;
SDL_BlitSurface(img, NULL, target, &dest);
}
CppSdl::CppSdlImageHolder ButtonGfx::_marked;
CppSdl::CppSdlImageHolder ButtonGfx::_unmarked;
int ButtonGfx::xsize;
int ButtonGfx::ysize;
NFont ButtonGfx::thefont;
void ButtonGfx::setSurfaces(CppSdl::CppSdlImageHolder marked,CppSdl::CppSdlImageHolder unmarked)
{
ButtonGfx::_marked = marked;
ButtonGfx::_unmarked = unmarked;
xsize=(marked).GetWidth();
ysize=(marked).GetHeight();
cout << "Surfaces set, size: " <<xsize << " , " << ysize << endl;
}
Button::Button()
{
label = "";
marked = false;
action = NULL;
}
Button::~Button()
{
}
Button::Button(const Button& b)
{
label = b.label;
marked = b.marked;
action = b.action;
}
void Button::setLabel(string text)
{
label = text;
}
void Button::setAction(void (*action2run)(Button*))
{
action = action2run;
}
bool Button::isClicked(int x,int y)
{
if ( x >= this->x && y >= this->y && x<= this->x+ButtonGfx::xsize && y <= this->y + ButtonGfx::ysize)
return true;
else
return false;
}
void Button::doAction()
{
if(action)
action(this);
else
cout << "Warning: button \"" << label << "\" has no action assigned!";
}
void Button::drawTo(SDL_Surface **surface)
{
#if DEBUG
//cout << "Painting button: " << label << " at: " << x << "," << y << endl;
#endif
if (marked)
ButtonGfx::_marked.PaintTo(*surface,x,y);
else
ButtonGfx::_unmarked.PaintTo(*surface,x,y);
//int stringx = x + (ButtonGfx::xsize)/2 - ButtonGfx::ttf->getTextWidth(label)/2;
//int stringy = y + (ButtonGfx::ysize)/2 - ButtonGfx::ttf->getTextHeight()/2;
//ButtonGfx::ttf->writeText(label,surface,stringx,stringy);
ButtonGfx::thefont.setDest(*surface);
ButtonGfx::thefont.drawCenter(x+ButtonGfx::xsize/2,y+ButtonGfx::ysize/2-ButtonGfx::thefont.getHeight(label.c_str())/2,label.c_str());
}
void Menu::drawSelf()
{
DrawIMG(backgroundImage,screen,0,0);
vector<Button*>::iterator it;
for(it = buttons.begin();it < buttons.end(); it++)
(*it)->drawTo(&screen);
exit.drawTo(&screen);
mouse.PaintTo(screen,mousex,mousey);
}
void Menu::performClick(int x,int y)
{
vector<Button*>::iterator it;
for(it = buttons.begin();it < buttons.end(); it++)
{
Button *b = (*it);
if(b->isClicked(x,y))
b->doAction();
}
if(exit.isClicked(x,y))
running = false;
}
void Menu::placeButtons()
{
int nextY = 50;
const int X = 50;
vector<Button*>::iterator it;
for(it = buttons.begin();it < buttons.end(); it++)
{
(*it)->x = X;
(*it)->y = nextY;
nextY += ButtonGfx::ysize+10;
}
exit.x = X;
exit.y = nextY;
}
void Menu::addButton(Button *b)
{
buttons.push_back(b);
b->marked = false;
placeButtons();
}
Menu::Menu(SDL_Surface **screen)
{
this->screen = *screen;
buttons = vector<Button*>(10);
isSubmenu = true;
exit.setLabel("Back");
}
Menu::Menu(SDL_Surface **screen,bool submenu)
{
this->screen = *screen;
buttons = vector<Button*>(0);
isSubmenu = submenu;
if(isSubmenu)
exit.setLabel("Back");
else
exit.setLabel("Exit");
}
void Menu::run()
{
running = true;
while(running)
{
if (!(highPriority)) SDL_Delay(10);
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
if ( event.type == SDL_QUIT ) {
running = false;
}
if ( event.type == SDL_KEYDOWN )
{
if ( event.key.keysym.sym == SDLK_ESCAPE )
{
running = false;
}
if (event.key.keysym.sym == SDLK_UP)
{
marked--;
if(marked<0)
marked = buttons.size(); //not -1, since exit is after the last element in the list
}
if (event.key.keysym.sym == SDLK_DOWN)
{
marked++;
if(marked>buttons.size())
marked = 0;
}
if(event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER ) {
if(marked < buttons.size())
buttons.at(marked)->doAction();
if(marked == buttons.size())
running = false;
}
}
}
for(int i=0;i<buttons.size();i++) {
buttons.at(i)->marked = (i == marked);
}
exit.marked = (marked == buttons.size());
SDL_GetMouseState(&mousex,&mousey);
drawSelf();
SDL_Flip(screen);
}
}