source/code/ModConfigMenuState.hpp
browsing at commit = 5bd8105f183142778e5d047004e7b7eca4f091f9
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2020 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#ifndef MODCONFIG_HPP
#define MODCONFIG_HPP
#include "sago/GameStateInterface.hpp"
#include "sago/SagoTextField.hpp"
#include "sago/SagoTextBox.hpp"
#include "global.hpp"
#include "common.h"
struct Mod {
std::string name;
std::string filename;
bool enabled = false;
int order = 0;
};
/**
* This will one day be the menu to configure mods.
* This will need to be able to scan the filesystem for mods
*/
class ModConfigMenuState : public sago::GameStateInterface {
public:
ModConfigMenuState();
ModConfigMenuState(const ModConfigMenuState& orig) = delete;
virtual ~ModConfigMenuState();
bool IsActive() override;
void Draw(SDL_Renderer* target) override;
void ProcessInput(const SDL_Event& event, bool &processed) override;
void Update() override;
private:
bool isActive = true;
bool bMouseUp = true;
std::vector<Mod> mods_available;
};
#endif /* MODCONFIG_HPP */