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source/code/ModConfigMenuState.hpp

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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2020 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/

#ifndef MODCONFIG_HPP
#define MODCONFIG_HPP

#include "sago/GameStateInterface.hpp"
#include "sago/SagoTextField.hpp"
#include "sago/SagoTextBox.hpp"
#include "global.hpp"
#include "common.h"

struct Mod {
	std::string name;
	std::string filename;
	bool enabled = false;
	int order = 0;
};

/**
 * This will one day be the menu to configure mods.
 * This will need to be able to scan the filesystem for mods
 */
class ModConfigMenuState : public sago::GameStateInterface {
public:
	ModConfigMenuState();
	ModConfigMenuState(const ModConfigMenuState& orig) = delete;
	virtual ~ModConfigMenuState();

	bool IsActive() override;
	void Draw(SDL_Renderer* target) override;
	void ProcessInput(const SDL_Event& event, bool &processed) override;
	void Update() override;

private:
	bool isActive = true;
	bool bMouseUp = true;
	std::vector<Mod> mods_available;
};

#endif /* MODCONFIG_HPP */